4Netplayers Rust Server - OK
Offline 85.14.216.17:21100 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #615 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
2 OCT 2026Fri 2 Oct, 04:04 UTC27d ago |
1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on 4Netplayers Rust Server - OK?
No gather rate appears in the name 4Netplayers Rust Server - OK. The group limit is 4 players, as stated (quad). The server runs softcore, An easier mode from Facepunch, with part of your loot kept. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on 4Netplayers Rust Server - OK?
Generated by the game, the procedural map of 4Netplayers Rust Server - OK has size 4,000 and seed 1234567890. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Lists and filters
Where does 4Netplayers Rust Server - OK appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take 4Netplayers Rust Server - OK: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What is meant by the tags on 4Netplayers Rust Server - OK?
Filed under these tags, as published by 4Netplayers Rust Server - OK and read by the game's server browser: gmsoftcore (Game mode): An easier ruleset, softcore; mp10 (Max players): Player cap: 10; ts4 (Group limit): 4 is the largest team allowed; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
What should you expect on 4Netplayers Rust Server - OK when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 7 hours into the latest wipe, the crowd reached its peak.
Which wipe timetable does 4Netplayers Rust Server - OK follow?
The record holds too few of 4Netplayers Rust Server - OK's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 27 days 14 hours is when its current world was made.
Player counts
What position does 4Netplayers Rust Server - OK hold among Rust servers?
Filed under rankings: #15,310 for 4Netplayers Rust Server - OK on seven-day player hours, top 69% overall. #615 is where it sits in the quad servers.
How many players are on 4Netplayers Rust Server - OK at the moment?
The last check found 4Netplayers Rust Server - OK offline, last seen 6 days 3 hours ago. Averaged over the last seven days, the count is 0 players.
Operator and status
What version does 4Netplayers Rust Server - OK use?
Rust network protocol 2634 and build 167781 on Linux is what you will find on 4Netplayers Rust Server - OK. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of 4Netplayers Rust Server - OK?
As of now 4Netplayers Rust Server - OK is offline, with its last appearance 6 days 3 hours ago. It was up 40 of 168 hours across the last 7 full days, or 24% of the time. The earliest sighting at Rust Server Index is 17 September 2026.
Which region is 4Netplayers Rust Server - OK in?
No region is published by 4Netplayers Rust Server - OK. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 85.14.216.17:21100.
Joining the server
What is the way onto 4Netplayers Rust Server - OK?
Enter client.connect 85.14.216.17:21100 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z
Game
gmsoftcore
mp10
ts4
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.