Rust Server IndexCard catalogue of Rust servers

Holdings11,794 servers80,292 players260 fresh wipes

Call no.6853 On the shelf · online

Gamed!de

Online 85.14.195.10:28015 checked 14m ago

Subjects 1. quad 2. modded3. oxide4. softcore
Players now
0/ 8
0% full
7-day average
1
peak 2
Rank
#6,853
top 31%
Last wipeWiped28 OCT2026 · 1d 0h ago
1d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.511.5221:0000:0012:0014:0017:0020:00Wiped Wed 28 Oct, 21:25 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

Server fpsWipe
01020304021:0000:0012:0014:0017:0020:00Wiped Wed 28 Oct, 21:25 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Oct29 Oct

Top 31% of all ranked servers, and #394 of the quad servers (top 48%). Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU 4/ 100
EA 1/ 233
ProRowquad · 2 on average
2/ 20
[EA] Softcore 1quad · monthly · 66 on average
23/ 350
NA
[US] Facepunch Softcore 2NA · quad · monthly · 58 on average
54/ 300
OC
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average
13/ 150
Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on Gamed!de?

No gather rate appears in the name Gamed!de. A maximum of 4 players per group applies (quad). The server runs softcore, An easier mode from Facepunch, with part of your loot kept. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Gamed!de?

Gamed!de runs a procedural map of size 4,500 with seed 574638291, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is Gamed!de filed under?

The Rust Server Index lists that include Gamed!de are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

How should you read the tags listed for Gamed!de?

Filed under these tags, as published by Gamed!de and read by the game's server browser: gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp8 (Max players): Player cap: 8; ts4 (Group limit): The team ceiling is 4; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

Which wipe timetable does Gamed!de follow?

The record holds too few of Gamed!de's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 hours.

Population

Where does Gamed!de sit in the rankings?

On player hours over seven days, Gamed!de takes #6,853, within the top 31% of ranked servers. Among servers in the quad group, the rank is #394.

What does the player count on Gamed!de look like?

The live count for Gamed!de stands at 0 players, out of 8 slots. Filed under seven-day figures: an average of 1 players and a peak of 2. Over the last 48 hours, 19:00 UTC drew the highest average: 2 players.

Server facts

Which Rust build is Gamed!de running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Gamed!de. Steam keeps your game updated, but the protocol must match for you to join.

Is Gamed!de reachable, and does it stay up?

You will find Gamed!de online as of now. About 7 hours ago, by its own uptime figure, is when it last restarted. The earliest sighting at Rust Server Index is 28 October 2026.

Is the performance on Gamed!de good?

Averaged over the last 48 hours, server fps was 30, with a low of 30. The entity count reached 126,281, covering buildings, deployables and all else in the world. The peak memory figure stood at 3,798 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is Gamed!de hosted?

No region is published by Gamed!de. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 85.14.195.10:28015.

Connecting

What is the way onto Gamed!de?

Two ways in. Type client.connect 85.14.195.10:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp8,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode The ruleset is softcore, which is easier.
mp8
Max players Player cap: 8.
ts4
Group limit The team ceiling is 4.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.