Rust Server IndexCard catalogue of Rust servers

Holdings11,636 servers31,247 players72 fresh wipes

Call no.6457 On the shelf · online

R & D Rust server

Online 84.24.47.72:28015 checked 12m ago

Subjects
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#6,457
top 29%
Last wipeWiped23 OCT2026 · 5d 15h ago
5d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
20 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
23 OCT 2026Fri 23 Oct, 13:40 UTC5d ago
1 – running 0
3 OCT 2026Sat 3 Oct, 13:50 UTC25d ago
1 halved by day 1 20 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average
144/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
132/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
15/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average
22/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
12/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average
49/ 200
Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on R & D Rust server?

No gather rate appears in the name R & D Rust server. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Filed under Community in the server browser, it is a community server. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on R & D Rust server?

R & D Rust server runs a procedural map of size 3,001 with seed 12345, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Lists and filters

On Rust Server Index, which lists and filters carry R & D Rust server?

These lists on Rust Server Index take R & D Rust server: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Whose server is R & D Rust server?

A pkayadoe.nl hostname is published by R & D Rust server, and no other server we track uses it.

Which tags are attached to R & D Rust server, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: R & D Rust server gives gmrust (Game mode): Rust survival, as standard; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

How does a wipe day run on R & D Rust server?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 1 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 1.

How often is R & D Rust server wiped, and on what schedule?

R & D Rust server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 5 days 15 hours.

Players and ranking

Where does R & D Rust server sit in the rankings?

The seven-day player-hours ranking places R & D Rust server at #6,457, among the top 29% of ranked servers.

How many players are on R & D Rust server at the moment?

The live count for R & D Rust server stands at 0 players, out of 10 slots. The seven-day average is 0 players; the peak reached 1.

Server facts

Which Rust build is R & D Rust server running?

Rust network protocol 2635 and build 168909 on Windows is what you will find on R & D Rust server. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of R & D Rust server?

You will find R & D Rust server online as of now. Its reported uptime gives the last restart as roughly 5 days 13 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

How well does R & D Rust server perform?

Averaged over the last 48 hours, server fps was 211, with a low of 195. Buildings, deployables and everything else in the world came to as many as 49,360 entities. Memory use reached as much as 2,620 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is R & D Rust server hosted?

No region is published by R & D Rust server. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 84.24.47.72:28015.

How to join

How can you connect to R & D Rust server?

If you would rather use the console, press F1 in Rust and enter client.connect 84.24.47.72:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. http://rust.pkayadoe.nl is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.