Rust Server IndexCard catalogue of Rust servers

Holdings11,687 servers50,243 players132 fresh wipes

Call no.12606 Off the shelf · offline

Operational Control Center

Offline 84.174.76.43:28015 checked 4d ago

Subjects 1. modded2. carbon3. pve
Players now
1/ 5
20% full
7-day average
1
peak 1
Rank
#12,606
top 57%
Last wipeWiped23 OCT2026 · 4d 15h ago
4d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 244 on average
284/ 2000
EU
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 234 on average
164/ 2000
NA
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 97 on average
140/ 200
EA
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average
13/ 200
EU
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average
19/ 100
57/ 250
Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on Operational Control Center?

No gather rate appears in the name Operational Control Center. The default group limit of 8 players applies. The server runs pve, no PvP fighting. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Operational Control Center?

A procedural map, generated by the game, is what Operational Control Center runs.

Tags

On Rust Server Index, which lists and filters carry Operational Control Center?

These lists on Rust Server Index take Operational Control Center: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which tags are attached to Operational Control Center, and what do they stand for?

These are the tags Operational Control Center publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^p (PvE): The world is the threat here, not other players; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

When does Operational Control Center wipe?

The record holds too few of Operational Control Center's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 4 days 15 hours is when its current world was made.

Players and ranking

Where does Operational Control Center sit in the rankings?

The seven-day player-hours ranking places Operational Control Center at #12,606, among the top 57% of ranked servers.

What does the player count on Operational Control Center look like?

At present Operational Control Center is offline; its last sighting was 4 days 14 hours ago. Averaged across seven days: 1 players, peaking at 1.

Operator and status

What Rust version is Operational Control Center on?

Rust network protocol 2635 and build 168909, on Windows, is what Operational Control Center runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Operational Control Center?

As of now Operational Control Center is offline, with its last appearance 4 days 14 hours ago. Uptime for the last 4 full days came to 0%, 0 hours out of 96. The earliest sighting at Rust Server Index is 23 October 2026.

Where in the world is Operational Control Center hosted?

Operational Control Center gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 84.174.76.43:28015.

How to join

How can you connect to Operational Control Center?

Enter client.connect 84.174.76.43:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp5
Max players 5 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Gameplay

^p
PvE The world is the threat here, not other players.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.