Rust Server IndexCard catalogue of Rust servers

Holdings11,594 servers33,825 players65 fresh wipes

Call no.12911 Off the shelf · offline

Mod testing ground

Offline 84.15.220.97:28015 checked 11d ago

Subjects 1. carbon
Players now
1/ 500
0% full
7-day average
0
peak –
Rank
#12,911
top 60%
Last wipeWiped4 OCT2026 · 23d 15h ago
23d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 533 on average
250/ 275
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 325 on average
19/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 323 on average
20/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
162/ 200
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average
61/ 200
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
31/ 100
Reference desk

Quick answers

From the figures on this page.

Settings and map

On Mod testing ground, which rules and settings apply?

No gather rate appears in the name Mod testing ground. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. It is listed under Community in the server browser and is a community server. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Mod testing ground?

A procedural map, generated by the game, is what Mod testing ground runs.

Tags

On Rust Server Index, which lists and filters carry Mod testing ground?

The Rust Server Index lists that include Mod testing ground are Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.

What is meant by the tags on Mod testing ground?

Filed under these tags, as published by Mod testing ground and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp500 (Max players): The queue ceiling sits at 500; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs166652 (Build): Build on file: 166652; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^y (Carbon): Plugins run through Carbon. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

How often is Mod testing ground wiped, and on what schedule?

The record holds too few of Mod testing ground's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 23 days 15 hours.

Player counts

What position does Mod testing ground hold among Rust servers?

Filed under rankings: #12,911 for Mod testing ground on seven-day player hours, top 60% overall.

What does the player count on Mod testing ground look like?

At present Mod testing ground is offline; its last sighting was 11 days 10 hours ago.

Server details

Which Rust build is Mod testing ground running?

Rust network protocol 2634 and build 166652, on Windows, is what Mod testing ground runs. To join you need the same protocol; Steam handles the update.

Is Mod testing ground reachable, and does it stay up?

Last seen 11 days 10 hours ago, Mod testing ground is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 16 October 2026.

What is the location of Mod testing ground?

No region is published by Mod testing ground. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 84.15.220.97:28015.

How to join

How can you connect to Mod testing ground?

Enter client.connect 84.15.220.97:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8,^y

Game

gmrust
Game mode Rust survival, as standard.
mp500
Max players The queue ceiling sits at 500.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs166652
Build Build on file: 166652.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Mods and access

^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.