Procedural Map
Online 83.147.29.183:28025 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
2 OCT 2026Fri 2 Oct, 06:07 UTC26d ago |
3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on Procedural Map?
You will find no gather rate in the name of Procedural Map. 8 players per group is the default limit. Filed under pve, player combat is not allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.
What is the map on Procedural Map?
Generated by the game, the procedural map of Procedural Map has size 3,700 and seed 657663029. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags
Where does Procedural Map appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is Procedural Map: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by the tags on Procedural Map?
These are the tags Procedural Map publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): Player cap: 100; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs166652 (Build): Build on file: 166652; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
What happens on wipe day at Procedural Map?
At their busiest, its recent wipes drew 3 players on average. 38 hours into the latest wipe, the crowd reached its peak.
When does Procedural Map wipe?
Procedural Map's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 26 days 17 hours.
Player counts
Where does Procedural Map sit in the rankings?
The seven-day player-hours ranking places Procedural Map at #7,645, among the top 34% of ranked servers.
Is Procedural Map quiet or crowded?
The live count for Procedural Map stands at 0 players, out of 100 slots. Averaged across seven days: 0 players, peaking at 1.
Server facts
What version does Procedural Map use?
Rust network protocol 2635 and build 166652, on Windows, is what Procedural Map runs. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of Procedural Map?
Right now Procedural Map is up and running. About 42 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 100%, 168 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.
Is the performance on Procedural Map good?
Server fps held at 29 on average across the last 48 hours, never dropping below 5. Buildings, deployables and everything else in the world came to as many as 80,073 entities. The peak memory figure stood at 2,404 MB. A climbing entity count and low fps are felt by players as lag.
Where in the world is Procedural Map hosted?
No region is published by Procedural Map. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 83.147.29.183:28025.
Connecting
What steps lead onto Procedural Map?
If you would rather use the console, press F1 in Rust and enter client.connect 83.147.29.183:28025. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs166652
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
