P.I.P RUST Test Server
Online 82.21.2.10:10218 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
26 OCT 2026Mon 26 Oct, 22:22 UTC1d ago |
– | – | – | 0 |
26 OCT 2026Mon 26 Oct, 15:04 UTC1d ago |
– | – | – | 0 |
25 OCT 2026Sun 25 Oct, 11:07 UTC2d ago |
– | – | – | 0 |
25 OCT 2026Sun 25 Oct, 09:25 UTC2d ago |
– | – | – | 0 |
25 OCT 2026Sun 25 Oct, 04:23 UTC3d ago |
– | – | – | 0 |
25 OCT 2026Sun 25 Oct, 03:36 UTC3d ago |
– | – | – | 1 |
25 OCT 2026Sun 25 Oct, 03:01 UTC3d ago |
– | – | – | 0 |
24 OCT 2026Sat 24 Oct, 11:51 UTC3d ago |
– | – | – | 0 |
24 OCT 2026Sat 24 Oct, 11:00 UTC3d ago |
– | – | – | 0 |
24 OCT 2026Sat 24 Oct, 09:19 UTC3d ago |
– | – | – | 0 |
23 OCT 2026Fri 23 Oct, 16:30 UTC4d ago |
– | – | – | 0 |
23 OCT 2026Fri 23 Oct, 16:10 UTC4d ago |
– | – | – | 0 |
23 OCT 2026Fri 23 Oct, 14:26 UTC4d ago |
– | – | – | 1 |
21 OCT 2026Wed 21 Oct, 15:26 UTC6d ago |
– | – | – | 0 |
18 OCT 2026Sun 18 Oct, 06:47 UTC9d ago |
– | – | – | 0 |
18 OCT 2026Sun 18 Oct, 03:24 UTC10d ago |
– | – | – | 0 |
18 OCT 2026Sun 18 Oct, 02:13 UTC10d ago |
– | – | – | 0 |
17 OCT 2026Sat 17 Oct, 15:22 UTC10d ago |
– | – | – | 0 |
17 OCT 2026Sat 17 Oct, 15:02 UTC10d ago |
– | – | – | 0 |
17 OCT 2026Sat 17 Oct, 14:11 UTC10d ago |
– | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does P.I.P RUST Test Server run?
You will find no gather rate in the name of P.I.P RUST Test Server. 8 players per group is the default limit. The server runs pve, player combat is not allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map on P.I.P RUST Test Server?
Generated by the game, the procedural map of P.I.P RUST Test Server has size 3,500 and seed 1891438067. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags
On Rust Server Index, which lists and filters carry P.I.P RUST Test Server?
Filed under these Rust Server Index lists is P.I.P RUST Test Server: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. Filed under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What is meant by the tags on P.I.P RUST Test Server?
These are the tags P.I.P RUST Test Server publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp20 (Max players): Player cap: 20; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^p (PvE): Player against player combat is off; the world supplies the danger; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
How often is P.I.P RUST Test Server wiped, and on what schedule?
None of the resets on P.I.P RUST Test Server counts as a wipe: a new world every few hours, and no wipe schedule kept.
Population
How is P.I.P RUST Test Server ranked compared with the rest?
Filed under rankings: #7,099 for P.I.P RUST Test Server on seven-day player hours, top 32% overall.
How many players are on P.I.P RUST Test Server at the moment?
Filed under live counts: P.I.P RUST Test Server, 0 players on 20 slots at present. The seven-day average is 0 players; the peak reached 2. Over the last 48 hours, 23:00 UTC drew the highest average: 0 players.
Operator and status
What version does P.I.P RUST Test Server use?
Rust network protocol 2635 and build 168909 on Linux is what you will find on P.I.P RUST Test Server. To join you need the same protocol; Steam handles the update.
How reliable is P.I.P RUST Test Server, and is it online now?
Right now P.I.P RUST Test Server is up and running. The uptime it reports puts the last restart at about 29 hours ago. Of the last 7 full days, 119 of 168 hours were up, 71% of the time. It was first recorded by Rust Server Index on 4 October 2026.
What is performance like on P.I.P RUST Test Server?
Averaged over the last 48 hours, server fps was 205, with a low of 144. The entity count reached 87,595, covering buildings, deployables and all else in the world. Up to 3,655 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.
What is the location of P.I.P RUST Test Server?
No region is published by P.I.P RUST Test Server. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 82.21.2.10:10218.
Connecting
How can you connect to P.I.P RUST Test Server?
Enter client.connect 82.21.2.10:10218 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8
Game
gmrust
mp20
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
