Rust Server IndexCard catalogue of Rust servers

Holdings11,582 servers33,161 players65 fresh wipes

Call no.7099 On the shelf · online

P.I.P RUST Test Server

Online 82.21.2.10:10218 checked 8m ago

Subjects 1. modded2. carbon3. pve
Players now
0/ 20
0% full
7-day average
0
peak 2
Rank
#7,099
top 32%
No wipesNo wipesResets
14 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75107:0016:0002:0011:0019:0004:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040007:0016:0002:0011:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet E · date due

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
26 OCT 2026Mon 26 Oct, 22:22 UTC1d ago
– – – 0
26 OCT 2026Mon 26 Oct, 15:04 UTC1d ago
– – – 0
25 OCT 2026Sun 25 Oct, 11:07 UTC2d ago
– – – 0
25 OCT 2026Sun 25 Oct, 09:25 UTC2d ago
– – – 0
25 OCT 2026Sun 25 Oct, 04:23 UTC3d ago
– – – 0
25 OCT 2026Sun 25 Oct, 03:36 UTC3d ago
– – – 1
25 OCT 2026Sun 25 Oct, 03:01 UTC3d ago
– – – 0
24 OCT 2026Sat 24 Oct, 11:51 UTC3d ago
– – – 0
24 OCT 2026Sat 24 Oct, 11:00 UTC3d ago
– – – 0
24 OCT 2026Sat 24 Oct, 09:19 UTC3d ago
– – – 0
Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does P.I.P RUST Test Server run?

You will find no gather rate in the name of P.I.P RUST Test Server. 8 players per group is the default limit. The server runs pve, player combat is not allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. VAC, Valve's anti-cheat, is enabled.

What is the map on P.I.P RUST Test Server?

Generated by the game, the procedural map of P.I.P RUST Test Server has size 3,500 and seed 1891438067. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry P.I.P RUST Test Server?

Filed under these Rust Server Index lists is P.I.P RUST Test Server: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. Filed under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What is meant by the tags on P.I.P RUST Test Server?

These are the tags P.I.P RUST Test Server publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp20 (Max players): Player cap: 20; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^p (PvE): Player against player combat is off; the world supplies the danger; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

How often is P.I.P RUST Test Server wiped, and on what schedule?

None of the resets on P.I.P RUST Test Server counts as a wipe: a new world every few hours, and no wipe schedule kept.

Population

How is P.I.P RUST Test Server ranked compared with the rest?

Filed under rankings: #7,099 for P.I.P RUST Test Server on seven-day player hours, top 32% overall.

How many players are on P.I.P RUST Test Server at the moment?

Filed under live counts: P.I.P RUST Test Server, 0 players on 20 slots at present. The seven-day average is 0 players; the peak reached 2. Over the last 48 hours, 23:00 UTC drew the highest average: 0 players.

Operator and status

What version does P.I.P RUST Test Server use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on P.I.P RUST Test Server. To join you need the same protocol; Steam handles the update.

How reliable is P.I.P RUST Test Server, and is it online now?

Right now P.I.P RUST Test Server is up and running. The uptime it reports puts the last restart at about 29 hours ago. Of the last 7 full days, 119 of 168 hours were up, 71% of the time. It was first recorded by Rust Server Index on 4 October 2026.

What is performance like on P.I.P RUST Test Server?

Averaged over the last 48 hours, server fps was 205, with a low of 144. The entity count reached 87,595, covering buildings, deployables and all else in the world. Up to 3,655 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

What is the location of P.I.P RUST Test Server?

No region is published by P.I.P RUST Test Server. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 82.21.2.10:10218.

Connecting

How can you connect to P.I.P RUST Test Server?

Enter client.connect 82.21.2.10:10218 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp20
Max players Player cap: 20.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Gameplay

^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.