RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
Online 82.145.53.15:28017 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:33 UTC, in 1d 2h. Its weekly schedule tag · low confidence
- usual gap
- 13 daysbetween real wipes
- on rhythm
- 67%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 33%else halves by day 3
Coming wipes
- in 1d 2hFri 30 Oct, 14:33 UTC
- in 7d 6hThu 5 Nov, 19:00 UTCFW
- in 8d 2hFri 6 Nov, 14:33 UTC
- in 15d 2hFri 13 Nov, 14:33 UTC
- in 22d 2hFri 20 Nov, 14:33 UTC
- in 29d 2hFri 27 Nov, 14:33 UTC
- in 35d 6hThu 3 Dec, 19:00 UTCFW
- in 36d 2hFri 4 Dec, 14:33 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
23 OCT 2026Fri 23 Oct, 14:33 UTC5d ago |
1 | – | running | 1 |
16 OCT 2026Fri 16 Oct, 13:42 UTC12d ago |
1 | held half | 7 days | 0 |
1 OCT 2026Thu 1 Oct, 17:58 UTC FW27d ago |
5 | halved by day 3 | 14.8 days | 1 |
18 SEP 2026Fri 18 Sep, 17:29 UTC40d ago |
4 | halved by day 3 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?
Filed under gather rates: 2x, as the name of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] states. The default group limit of 8 players applies. The server runs roleplay, roleplay rules, towns and jobs. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Size 5,000, seed 1939580793: the game generates the procedural map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is fantomasx.
Lists and filters
Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] are Rust servers filed under 2x gather rate, Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z, Roleplay servers, filed under RP and Rust zombie servers, filed A to Z. Filed under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Which tags are attached to RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], and what do they stand for?
These are the tags RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes; the game's server browser reads this list: gmvanilla (Game mode): Unmodified survival rules; mp101 (Max players): Player cap: 101; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^w (Weekly): The server wipes weekly; ^r (Roleplay): This entry is a roleplay server; ^p (PvE): Player against player combat is off; the world supplies the danger; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Plugins run through Carbon. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
How does a wipe day run on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
At their busiest, its recent wipes drew 2 players on average. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 33% of the time. In the other cases, numbers dropped below half by day 3.
When does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe?
The prediction follows its tag, because too few of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s wipes are on record to confirm the schedule. On Friday 30 October at 14:33 UTC the next wipe is due. The world it runs now was made 5 days 21 hours. Its tags carry a wipe schedule of once a week.
Player counts
How is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] ranked compared with the rest?
Filed under rankings: #6,525 for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on seven-day player hours, top 29% overall.
What does the player count on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] look like?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is currently showing 0 players on 101 slots. Averaged across seven days: 0 players, peaking at 1. Over the last 48 hours, 18:00 UTC drew the highest average: 1 players.
Server facts
Which Rust build is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] running?
Rust network protocol 2635 and build 168909, on Linux, is what RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs. To join you need the same protocol; Steam handles the update.
Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] reachable, and does it stay up?
You will find RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] online as of now. Its reported uptime gives the last restart as roughly 11 hours ago. It was up 160 of 168 hours across the last 7 full days, or 95% of the time. On 13 September 2026 it was first seen by Rust Server Index.
Is the performance on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] good?
Averaged over the last 48 hours, server fps was 122, with a low of 7. Buildings, deployables and everything else in the world came to as many as 152,001 entities. The peak memory figure stood at 4,424 MB. What players feel as lag is low fps together with a rising entity count.
What is the location of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 82.145.53.15:28017.
How to join
How can you connect to RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
If you would rather use the console, press F1 in Rust and enter client.connect 82.145.53.15:28017. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmvanilla,cs168909,ts8
Game
gmvanilla
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
