Rust Server IndexCard catalogue of Rust servers

Holdings11,784 servers66,602 players198 fresh wipes

Call no.2X6525 On the shelf · online

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

Online 82.145.53.15:28017 checked 8m ago

Subjects 1. 2x 2. weekly wipes 3. modded4. carbon5. pve
Players now
0/ 101
0% full
7-day average
0
peak 1
Rank
#6,525
top 29%
Last wipeWiped23 OCT2026 · 5d 21h ago
5d ago · weekly schedule
Next wipe
1d 2h
Fri 30 Oct, 14:33 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75113:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 14:33 UTC, in 1d 2h. Its weekly schedule tag · low confidence

usual gap
13 daysbetween real wipes
on rhythm
67%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
33%else halves by day 3

Coming wipes

  1. in 1d 2hFri 30 Oct, 14:33 UTC
  2. in 7d 6hThu 5 Nov, 19:00 UTCFW
  3. in 8d 2hFri 6 Nov, 14:33 UTC
  4. in 15d 2hFri 13 Nov, 14:33 UTC
  5. in 22d 2hFri 20 Nov, 14:33 UTC
  6. in 29d 2hFri 27 Nov, 14:33 UTC
  7. in 35d 6hThu 3 Dec, 19:00 UTCFW
  8. in 36d 2hFri 4 Dec, 14:33 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
23 OCT 2026Fri 23 Oct, 14:33 UTC5d ago
1 – running 1
16 OCT 2026Fri 16 Oct, 13:42 UTC12d ago
1 held half 7 days 0
1 OCT 2026Thu 1 Oct, 17:58 UTC FW27d ago
5 halved by day 3 14.8 days 1
18 SEP 2026Fri 18 Sep, 17:29 UTC40d ago
4 halved by day 3 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

2X
Prestige PVE HARD x2 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLSgroups of 20+ · 2x · weekly · 7 on average
9/ 100
EU2X
Mad Science Reborn | PVE | 2X+ | Raidable Bases | BossesEU · groups of 8+ · 2x · weekly · 2 on average
0/ 75
EU2X
PVE | UA | x2 | Raidable Bases | Event | KyivRaid | UKRAINAEU · groups of 8+ · 2x · monthly · 14 on average
9/ 150
1X
[PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill]groups of 200+ · 1x · weekly · 13 on average
3/ 100
NA2X
[US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases|NA · groups of 15+ · 2x · biweekly · 13 on average
8/ 100
EA2X
[TW/HK/Asia] EK RUST|月清PVE|2X-2.5X|活動PVPEA · groups of 16+ · 2x · monthly · 10 on average
16/ 50
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?

Filed under gather rates: 2x, as the name of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] states. The default group limit of 8 players applies. The server runs roleplay, roleplay rules, towns and jobs. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. VAC, Valve's anti-cheat, is enabled.

What is the map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Size 5,000, seed 1939580793: the game generates the procedural map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is fantomasx.

Lists and filters

Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] are Rust servers filed under 2x gather rate, Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z, Roleplay servers, filed under RP and Rust zombie servers, filed A to Z. Filed under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Which tags are attached to RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], and what do they stand for?

These are the tags RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes; the game's server browser reads this list: gmvanilla (Game mode): Unmodified survival rules; mp101 (Max players): Player cap: 101; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^w (Weekly): The server wipes weekly; ^r (Roleplay): This entry is a roleplay server; ^p (PvE): Player against player combat is off; the world supplies the danger; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Plugins run through Carbon. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

How does a wipe day run on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

At their busiest, its recent wipes drew 2 players on average. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 33% of the time. In the other cases, numbers dropped below half by day 3.

When does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe?

The prediction follows its tag, because too few of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s wipes are on record to confirm the schedule. On Friday 30 October at 14:33 UTC the next wipe is due. The world it runs now was made 5 days 21 hours. Its tags carry a wipe schedule of once a week.

Player counts

How is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] ranked compared with the rest?

Filed under rankings: #6,525 for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on seven-day player hours, top 29% overall.

What does the player count on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] look like?

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is currently showing 0 players on 101 slots. Averaged across seven days: 0 players, peaking at 1. Over the last 48 hours, 18:00 UTC drew the highest average: 1 players.

Server facts

Which Rust build is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] running?

Rust network protocol 2635 and build 168909, on Linux, is what RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs. To join you need the same protocol; Steam handles the update.

Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] reachable, and does it stay up?

You will find RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] online as of now. Its reported uptime gives the last restart as roughly 11 hours ago. It was up 160 of 168 hours across the last 7 full days, or 95% of the time. On 13 September 2026 it was first seen by Rust Server Index.

Is the performance on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] good?

Averaged over the last 48 hours, server fps was 122, with a low of 7. Buildings, deployables and everything else in the world came to as many as 152,001 entities. The peak memory figure stood at 4,424 MB. What players feel as lag is low fps together with a rising entity count.

What is the location of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 82.145.53.15:28017.

How to join

How can you connect to RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

If you would rather use the console, press F1 in Rust and enter client.connect 82.145.53.15:28017. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Unmodified survival rules.
mp101
Max players Player cap: 101.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Wipe schedule

^w
Weekly The server wipes weekly.

Gameplay

^r
Roleplay This entry is a roleplay server.
^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.