Rust Server IndexCard catalogue of Rust servers

Holdings11,841 servers73,926 players221 fresh wipes

Call no.14514 Off the shelf · offline

RavenusDev - Map Test

Offline 82.0.139.250:28015 checked 29d ago

Subjects
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#14,514
top 61%
Last wipeWiped29 SEP2026 · 29d 22h ago
29d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.9 daysbetween real wipes
on rhythm
20%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Tue 29 SepMon 28 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
29 SEP 2026Tue 29 Sep, 14:51 UTC29d ago
1 – running 0
28 SEP 2026Mon 28 Sep, 22:38 UTC30d ago
1 – 0.7 days 0
28 SEP 2026Mon 28 Sep, 13:37 UTC31d ago
1 – 0.4 days 0
22 SEP 2026Tue 22 Sep, 21:19 UTC36d ago
0 – 5.7 days 1
16 SEP 2026Wed 16 Sep, 18:17 UTC42d ago
1 – 6.1 days 1
15 SEP 2026Tue 15 Sep, 19:51 UTC43d ago
1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average
556/ 550
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
424/ 450
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
71/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
66/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
53/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average
185/ 200
Reference desk

Quick answers

From the figures on this page.

Map and rules

On RavenusDev - Map Test, which rules and settings apply?

You will find no gather rate in the name of RavenusDev - Map Test. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Filed under Community in the server browser, it is a community server. The server has VAC, Valve's anti-cheat, turned on.

Lists and filters

On Rust Server Index, which lists and filters carry RavenusDev - Map Test?

The Rust Server Index lists that include RavenusDev - Map Test are Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags are attached to RavenusDev - Map Test, and what do they stand for?

Filed under these tags, as published by RavenusDev - Map Test and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): Player cap: 1; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

How does a wipe day run on RavenusDev - Map Test?

At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 0 hours in.

Which wipe timetable does RavenusDev - Map Test follow?

There is no next wipe to predict for RavenusDev - Map Test, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 29 days 22 hours is when its current world was made.

Population

How is RavenusDev - Map Test ranked compared with the rest?

The seven-day player-hours ranking places RavenusDev - Map Test at #14,514, among the top 61% of ranked servers.

What does the player count on RavenusDev - Map Test look like?

At present RavenusDev - Map Test is offline; its last sighting was 29 days 21 hours ago.

Operator and status

What version does RavenusDev - Map Test use?

Rust network protocol 2633 and build 165217 on Windows is what you will find on RavenusDev - Map Test. To join you need the same protocol; Steam handles the update.

Is RavenusDev - Map Test reachable, and does it stay up?

Last seen 29 days 21 hours ago, RavenusDev - Map Test is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

Which region is RavenusDev - Map Test in?

RavenusDev - Map Test gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 82.0.139.250:28015.

Connecting

How can you connect to RavenusDev - Map Test?

Enter client.connect 82.0.139.250:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp1
Max players Player cap: 1.
ts8
Group limit Game default applies: teams of up to 8.
v2633
Protocol The protocol is 2633; older or newer clients cannot join.
cs165217
Build It runs build 165217.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.