Test Server RaidSim
Offline 81.196.215.13:28021 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
28 OCT 2026Wed 28 Oct, 11:58 UTC1d ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 05:47 UTC1d ago |
– | – | – | 1 |
27 OCT 2026Tue 27 Oct, 18:40 UTC2d ago |
– | – | – | 1 |
27 OCT 2026Tue 27 Oct, 15:48 UTC2d ago |
– | – | – | 1 |
26 OCT 2026Mon 26 Oct, 11:21 UTC3d ago |
– | – | – | 1 |
25 OCT 2026Sun 25 Oct, 13:04 UTC4d ago |
1 | – | 0.9 days | 1 |
19 OCT 2026Mon 19 Oct, 09:15 UTC10d ago |
1 | – | 6.2 days | 1 |
18 OCT 2026Sun 18 Oct, 18:40 UTC11d ago |
1 | – | 0.6 days | 0 |
14 OCT 2026Wed 14 Oct, 11:41 UTC15d ago |
0 | – | 4.3 days | 1 |
12 OCT 2026Mon 12 Oct, 12:20 UTC17d ago |
– | – | – | 0 |
12 OCT 2026Mon 12 Oct, 11:00 UTC17d ago |
– | – | – | 0 |
12 OCT 2026Mon 12 Oct, 10:37 UTC17d ago |
1 | held half | 2 days | 0 |
11 OCT 2026Sun 11 Oct, 22:30 UTC17d ago |
1 | – | 0.5 days | 0 |
10 OCT 2026Sat 10 Oct, 08:19 UTC19d ago |
1 | – | 1.6 days | 0 |
9 OCT 2026Fri 9 Oct, 16:12 UTC20d ago |
1 | – | 0.7 days | 0 |
7 OCT 2026Wed 7 Oct, 10:34 UTC22d ago |
1 | halved by day 1 | 2.2 days | 0 |
6 OCT 2026Tue 6 Oct, 22:16 UTC22d ago |
1 | – | 0.5 days | 1 |
6 OCT 2026Tue 6 Oct, 14:13 UTC23d ago |
– | – | – | 0 |
6 OCT 2026Tue 6 Oct, 14:02 UTC23d ago |
– | – | – | 0 |
6 OCT 2026Tue 6 Oct, 09:53 UTC23d ago |
1 | – | 0.5 days | 1 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does Test Server RaidSim run?
No gather rate appears in the name Test Server RaidSim. The server sets a group limit of 100 players. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
Tags and filters
On Rust Server Index, which lists and filters carry Test Server RaidSim?
The Rust Server Index lists that include Test Server RaidSim are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What is meant by the tags on Test Server RaidSim?
The server's own tags are listed here, and the game's server browser reads them: Test Server RaidSim gives gmrust (Game mode): Survival on standard Rust rules; mp3 (Max players): 3 slots are available; ts100 (Group limit): The team ceiling is 100; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
How often is Test Server RaidSim wiped, and on what schedule?
A new world every few hours is not a wipe on Test Server RaidSim, which keeps no wipe schedule for those resets.
Population
What position does Test Server RaidSim hold among Rust servers?
On player hours over seven days, Test Server RaidSim takes #5,615, within the top 25% of ranked servers.
Is Test Server RaidSim quiet or crowded?
At present Test Server RaidSim is offline; its last sighting was 28 hours ago. Averaged across seven days: 1 players, peaking at 2. The busiest point in the last 48 hours was 21:00 UTC, averaging 2 players.
Server details
What Rust version is Test Server RaidSim on?
Rust network protocol 2635 and build 168909 on Windows is what you will find on Test Server RaidSim. Steam keeps your game updated, but the protocol must match for you to join.
Is Test Server RaidSim reachable, and does it stay up?
As of now Test Server RaidSim is offline, with its last appearance 28 hours ago. Uptime for the last 7 full days came to 26%, 43 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.
Where in the world is Test Server RaidSim hosted?
Test Server RaidSim gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 81.196.215.13:28021.
Joining the server
How can you connect to Test Server RaidSim?
Two ways in. Type client.connect 81.196.215.13:28021 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts100,^o^z
Game
gmrust
mp3
ts100
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.