Production-test-server
Offline 81.141.211.204:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
- usual gap
- 2 daysbetween real wipes
- on rhythm
- 29%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 2
Coming wipes
- in 7d 8hThu 5 Nov, 19:00 UTCFW
- in 35d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
6 OCT 2026Tue 6 Oct, 11:03 UTC22d ago |
1 | – | running | 0 |
4 OCT 2026Sun 4 Oct, 12:11 UTC24d ago |
1 | – | 2 days | 0 |
1 OCT 2026Thu 1 Oct, 11:42 UTC27d ago |
1 | – | 3 days | 1 |
29 SEP 2026Tue 29 Sep, 17:24 UTC29d ago |
1 | – | 1.8 days | 0 |
26 SEP 2026Sat 26 Sep, 21:43 UTC32d ago |
1 | held half | 2.8 days | 0 |
17 SEP 2026Thu 17 Sep, 11:41 UTC41d ago |
1 | halved by day 2 | 9.4 days | 1 |
16 SEP 2026Wed 16 Sep, 09:10 UTC43d ago |
1 | – | 1.1 days | 1 |
16 SEP 2026Wed 16 Sep, 01:02 UTC43d ago |
1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on Production-test-server?
No gather rate appears in the name Production-test-server. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC, Valve's anti-cheat, is enabled.
Tags and filters
Where does Production-test-server appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include Production-test-server are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags listed for Production-test-server?
These are the tags Production-test-server publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp1 (Max players): 1 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
What should you expect on Production-test-server when wipe day comes?
Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases, numbers dropped below half by day 2.
When does Production-test-server wipe?
With the force wipe, Production-test-server wipes once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. 22 days 23 hours is when its current world was made. Its tags state a wipe schedule of once a month.
Population
How is Production-test-server ranked compared with the rest?
The seven-day player-hours ranking places Production-test-server at #13,767, among the top 61% of ranked servers.
How many players are on Production-test-server at the moment?
The last check found Production-test-server offline, last seen 22 days 21 hours ago.
Server facts
Which Rust build is Production-test-server running?
Rust network protocol 2634 and build 166652 on Windows is what you will find on Production-test-server. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of Production-test-server?
The server is down at this moment; the last sighting of Production-test-server was 22 days 21 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 14 September 2026.
Where in the world is Production-test-server hosted?
Production-test-server gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 81.141.211.204:28015.
Connecting
What is the way onto Production-test-server?
If you would rather use the console, press F1 in Rust and enter client.connect 81.141.211.204:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166652,ts8
Game
gmrust
mp1
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.