Rust Server IndexCard catalogue of Rust servers

Holdings11,727 servers59,874 players179 fresh wipes

Call no.13767 Off the shelf · offline

Production-test-server

Offline 81.141.211.204:28015 checked 22d ago

Subjects 1. monthly wipes 2. modded3. carbon
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#13,767
top 61%
Last wipeWiped6 OCT2026 · 22d 23h ago
22d ago · monthly schedule
Next wipe
7d 8h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

usual gap
2 daysbetween real wipes
on rhythm
29%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 2

Coming wipes

  1. in 7d 8hThu 5 Nov, 19:00 UTCFW
  2. in 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 6 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
6 OCT 2026Tue 6 Oct, 11:03 UTC22d ago
1 – running 0
4 OCT 2026Sun 4 Oct, 12:11 UTC24d ago
1 – 2 days 0
1 OCT 2026Thu 1 Oct, 11:42 UTC27d ago
1 – 3 days 1
29 SEP 2026Tue 29 Sep, 17:24 UTC29d ago
1 – 1.8 days 0
26 SEP 2026Sat 26 Sep, 21:43 UTC32d ago
1 held half 2.8 days 0
17 SEP 2026Thu 17 Sep, 11:41 UTC41d ago
1 halved by day 2 9.4 days 1
16 SEP 2026Wed 16 Sep, 09:10 UTC43d ago
1 – 1.1 days 1
16 SEP 2026Wed 16 Sep, 01:02 UTC43d ago
1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
79/ 700
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
22/ 1000
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 82 on average
233/ 700
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 72 on average
109/ 1000
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 66 on average
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EU
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275/ 1000
Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on Production-test-server?

No gather rate appears in the name Production-test-server. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC, Valve's anti-cheat, is enabled.

Tags and filters

Where does Production-test-server appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Production-test-server are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags listed for Production-test-server?

These are the tags Production-test-server publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp1 (Max players): 1 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What should you expect on Production-test-server when wipe day comes?

Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases, numbers dropped below half by day 2.

When does Production-test-server wipe?

With the force wipe, Production-test-server wipes once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. 22 days 23 hours is when its current world was made. Its tags state a wipe schedule of once a month.

Population

How is Production-test-server ranked compared with the rest?

The seven-day player-hours ranking places Production-test-server at #13,767, among the top 61% of ranked servers.

How many players are on Production-test-server at the moment?

The last check found Production-test-server offline, last seen 22 days 21 hours ago.

Server facts

Which Rust build is Production-test-server running?

Rust network protocol 2634 and build 166652 on Windows is what you will find on Production-test-server. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of Production-test-server?

The server is down at this moment; the last sighting of Production-test-server was 22 days 21 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 14 September 2026.

Where in the world is Production-test-server hosted?

Production-test-server gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 81.141.211.204:28015.

Connecting

What is the way onto Production-test-server?

If you would rather use the console, press F1 in Rust and enter client.connect 81.141.211.204:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp1
Max players 1 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Your client must run protocol 2634 to connect.
cs166652
Build It runs build 166652.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Wipe schedule

^m
Monthly The wipe schedule is monthly, alongside the Facepunch force wipe.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.