Rust Server IndexCard catalogue of Rust servers

Holdings11,875 servers97,136 players398 fresh wipes

Call no.13076 Off the shelf · offline

private server test

Offline 81.0.246.242:28615 checked 4d ago

Subjects 1. vanilla2. premium
Players now
1/ 50
2% full
7-day average
0
peak 1
Rank
#13,076
top 59%
Last wipeWiped24 OCT2026 · 4d 17h ago
4d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
427/ 500
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
455/ 475
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
975/ 1000
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
60/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
990/ 1000
NA
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
30/ 250
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On private server test, which rules and settings apply?

No gather rate appears in the name private server test. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. It is listed under Community in the server browser and is a community server. The server describes itself as vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. Rust premium status is required to join. VAC, Valve's anti-cheat, is enabled.

What is the map on private server test?

A procedural map, generated by the game, is what private server test runs.

Lists and filters

On Rust Server Index, which lists and filters carry private server test?

Filed under these Rust Server Index lists is private server test: Community Rust servers, indexed and Vanilla Rust servers. It appears under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v and Premium ^q; Group limit: 5 or more; Last wipe: In the last week.

What is meant by the tags on private server test?

Filed under these tags, as published by private server test and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Player cap: 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^q (Premium): Rust premium status is required to join. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

When does private server test wipe?

The record holds too few of private server test's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 4 days 17 hours.

Player counts

How is private server test ranked compared with the rest?

Filed under rankings: #13,076 for private server test on seven-day player hours, top 59% overall.

What does the player count on private server test look like?

The last check found private server test offline, last seen 4 days 17 hours ago. The seven-day average is 0 players; the peak reached 1.

Server facts

What Rust version is private server test on?

Rust network protocol 2635 and build 168909, on Windows, is what private server test runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of private server test?

As of now private server test is offline, with its last appearance 4 days 17 hours ago. Of the last 4 full days, 0 of 96 hours were up, 0% of the time. The earliest sighting at Rust Server Index is 24 October 2026.

What is the location of private server test?

No region is published by private server test. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 81.0.246.242:28615.

Joining the server

What steps lead onto private server test?

Two ways in. Type client.connect 81.0.246.242:28615 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Rust premium status is required to join.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^v,gmvanilla,cs168909,^q,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players Player cap: 50.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Difficulty

^v
Vanilla Rates, kits and rules are untouched, so it plays as Facepunch made it.

Mods and access

^q
Premium Rust premium status is required to join.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.