Rust Server IndexCard catalogue of Rust servers

Holdings11,725 servers63,058 players188 fresh wipes

Call no.15262 On the shelf · online

JonDoughandfriends

Online 81.0.246.242:28315 checked 11m ago

Subjects
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,262
top 69%
Last wipeWiped1 OCT2026 · 28d 6h ago
28d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123401:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
8.8 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 14 SepMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 18:07 UTC FW28d ago
0 – running 0
14 SEP 2026Mon 14 Sep, 10:23 UTC45d ago
1 halved by day 1 17.3 days 0
14 SEP 2026Mon 14 Sep, 01:19 UTC45d ago
1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 495 on average
99/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
125/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average
444/ 575
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
25/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
520/ 650
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average
426/ 525
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on JonDoughandfriends?

You will find no gather rate in the name of JonDoughandfriends. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Filed under Community in the server browser, it is a community server. The server has VAC, Valve's anti-cheat, turned off.

Which map is in use on JonDoughandfriends?

Size 5,000, seed 2147483647: the game generates the procedural map on JonDoughandfriends. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

Where does JonDoughandfriends appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take JonDoughandfriends: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags are attached to JonDoughandfriends, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: JonDoughandfriends gives gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

What should you expect on JonDoughandfriends when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 1.

When does JonDoughandfriends wipe?

No next wipe can be predicted for JonDoughandfriends: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 28 days 6 hours.

Population

How is JonDoughandfriends ranked compared with the rest?

The seven-day player-hours ranking places JonDoughandfriends at #15,262, among the top 69% of ranked servers.

What does the player count on JonDoughandfriends look like?

Filed under live counts: JonDoughandfriends, 0 players on 50 slots at present. 0 players is the average over the past seven days.

Server facts

Which Rust build is JonDoughandfriends running?

Rust network protocol 2635 and build 168909, on Windows, is what JonDoughandfriends runs. To join you need the same protocol; Steam handles the update.

Is JonDoughandfriends reachable, and does it stay up?

You will find JonDoughandfriends online as of now. About 7 days 3 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 85%, 143 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

Is the performance on JonDoughandfriends good?

The last 48 hours give an average of 58 server fps and a floor of 45. The entity count reached 146,423, covering buildings, deployables and all else in the world. Up to 4,563 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

Where in the world is JonDoughandfriends hosted?

No region is published by JonDoughandfriends. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 81.0.246.242:28315.

Joining the server

How can you connect to JonDoughandfriends?

Enter client.connect 81.0.246.242:28315 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players 50 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.