Rust Server IndexCard catalogue of Rust servers

Holdings11,690 servers52,970 players137 fresh wipes

Call no.11952 Off the shelf · offline

Map test

Offline 80.93.118.190:28015 checked 57m ago

Subjects
Players now
0/ 500
0% full
7-day average
1
peak 1
Rank
#11,952
top 54%
Last wipeWiped29 OCT2026 · 2h ago
2h ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.250.50.75107:0008:00Wiped Thu 29 Oct, 07:51 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep2 Oct14 Oct19 Oct24 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
8.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctMon 12 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
29 OCT 2026Thu 29 Oct, 07:51 UTC2h ago
– – running 0
22 OCT 2026Thu 22 Oct, 12:28 UTC6d ago
1 – – 1
12 OCT 2026Mon 12 Oct, 08:15 UTC17d ago
2 held half 10.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 522 on average
355/ 400
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
327/ 350
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
35/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
33/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
50/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 246 on average
171/ 200
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On Map test, which rules and settings apply?

You will find no gather rate in the name of Map test. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. It is listed under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.

Tags

On Rust Server Index, which lists and filters carry Map test?

The Rust Server Index lists that include Map test are Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is meant by the tags on Map test?

These are the tags Map test publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp500 (Max players): Player cap: 500; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What should you expect on Map test when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

How often is Map test wiped, and on what schedule?

There is no next wipe to predict for Map test, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 hours.

Player counts

Where does Map test sit in the rankings?

Filed under rankings: #11,952 for Map test on seven-day player hours, top 54% overall.

What does the player count on Map test look like?

At present Map test is offline; its last sighting was 57 minutes ago. Averaged across seven days: 1 players, peaking at 1. The busiest point in the last 48 hours was 07:00 UTC, averaging 1 players.

Operator and status

Which Rust build is Map test running?

Rust network protocol 2635 and build 168909, on Windows, is what Map test runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Map test, and is it online now?

Last seen 57 minutes ago, Map test is offline right now. It was up 2 of 168 hours across the last 7 full days, or 1% of the time. It was first recorded by Rust Server Index on 27 September 2026.

Which region is Map test in?

No region is published by Map test. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 80.93.118.190:28015.

Connecting

What steps lead onto Map test?

If you would rather use the console, press F1 in Rust and enter client.connect 80.93.118.190:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp500
Max players Player cap: 500.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.