Rust Server IndexCard catalogue of Rust servers

Holdings11,691 servers58,743 players103 fresh wipes

Call no.13654 Off the shelf · offline

Local Dev Server

Offline 8.7.245.21:28015 checked 17d ago

Subjects
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#13,654
top 62%
Last wipeWiped1 OCT2026 · 26d 15h ago
26d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct8 Oct11 Oct15 Oct18 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average
595/ 575
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
364/ 400
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 314 on average
37/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 313 on average
46/ 250
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 273 on average
164/ 200
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
80/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Local Dev Server?

You will find no gather rate in the name of Local Dev Server. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. The server has VAC, Valve's anti-cheat, turned off.

Which map is in use on Local Dev Server?

Generated by the game, the map is procedural on Local Dev Server.

Tags

Where does Local Dev Server appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is Local Dev Server: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for Local Dev Server?

The server's own tags are listed here, and the game's server browser reads them: Local Dev Server gives gmrust (Game mode): Rust survival, as standard; mp10 (Max players): Player cap: 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Joining needs you on game protocol 2634; cs166494 (Build): Build on file: 166494; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

When does Local Dev Server wipe?

The record holds too few of Local Dev Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 15 hours is when its current world was made.

Population

What position does Local Dev Server hold among Rust servers?

On player hours over seven days, Local Dev Server takes #13,654, within the top 62% of ranked servers.

What does the player count on Local Dev Server look like?

Filed under offline: Local Dev Server, last seen 17 days 7 hours ago.

Operator and status

What version does Local Dev Server use?

Rust network protocol 2634 and build 166494, on Windows, is what Local Dev Server runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is Local Dev Server, and is it online now?

The server is down at this moment; the last sighting of Local Dev Server was 17 days 7 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 1 October 2026 it was first seen by Rust Server Index.

Which region is Local Dev Server in?

No region is published by Local Dev Server. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 8.7.245.21:28015.

How to join

What is the way onto Local Dev Server?

Two ways in. Type client.connect 8.7.245.21:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players Player cap: 10.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Joining needs you on game protocol 2634.
cs166494
Build Build on file: 166494.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.