[VSFF]SagullCove
Offline 78.71.217.65:28019 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 12.9 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
13 OCT 2026Tue 13 Oct, 10:30 UTC14d ago |
0 | – | running | 0 |
17 SEP 2026Thu 17 Sep, 21:19 UTC40d ago |
1 | halved by day 2 | 25.5 days | 0 |
17 SEP 2026Thu 17 Sep, 13:45 UTC40d ago |
1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On [VSFF]SagullCove, which rules and settings apply?
No gather rate appears in the name [VSFF]SagullCove. The group limit is 8 players, the game's default. The server runs pve, player combat is not allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
What is the map on [VSFF]SagullCove?
Generated by the game, the procedural map of [VSFF]SagullCove has size 5,000 and seed 186098361. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is [VSFF]SagullCove filed under?
The Rust Server Index lists that include [VSFF]SagullCove are Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. It appears under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by the tags on [VSFF]SagullCove?
Filed under these tags, as published by [VSFF]SagullCove and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp32 (Max players): 32 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): The game build here is 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What happens on wipe day at [VSFF]SagullCove?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half when it didn't hold.
How often is [VSFF]SagullCove wiped, and on what schedule?
[VSFF]SagullCove wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 14 days 11 hours.
Player counts
Where does [VSFF]SagullCove sit in the rankings?
Filed under rankings: #15,140 for [VSFF]SagullCove on seven-day player hours, top 70% overall.
How many players are on [VSFF]SagullCove at the moment?
The last check found [VSFF]SagullCove offline, last seen 11 days 14 hours ago.
Server facts
Which Rust build is [VSFF]SagullCove running?
Rust network protocol 2634 and build 167781 on Linux is what you will find on [VSFF]SagullCove. To join you need the same protocol; Steam handles the update.
How reliable is [VSFF]SagullCove, and is it online now?
As of now [VSFF]SagullCove is offline, with its last appearance 11 days 14 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. On 13 September 2026 it was first seen by Rust Server Index.
Where in the world is [VSFF]SagullCove hosted?
[VSFF]SagullCove gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 78.71.217.65:28019.
Connecting
What is the way onto [VSFF]SagullCove?
If you would rather use the console, press F1 in Rust and enter client.connect 78.71.217.65:28019. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp32,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp32
ts8
v2634
cs167781
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.