Staging Dev Server
Offline 78.47.161.198:28015 checked 1h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
29 OCT 2026Thu 29 Oct, 05:27 UTC2h ago |
– | – | – | 0 |
29 OCT 2026Thu 29 Oct, 04:27 UTC3h ago |
– | – | – | 0 |
29 OCT 2026Thu 29 Oct, 02:27 UTC5h ago |
– | – | – | 0 |
29 OCT 2026Thu 29 Oct, 01:27 UTC6h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 23:27 UTC8h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 22:27 UTC9h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 21:27 UTC10h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 20:27 UTC11h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 19:27 UTC12h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 16:57 UTC14h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 15:57 UTC15h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 13:57 UTC17h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 12:57 UTC18h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 11:57 UTC19h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 10:58 UTC20h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 10:27 UTC21h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 09:27 UTC22h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 07:57 UTC23h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 07:27 UTC1d ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 05:57 UTC1d ago |
– | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on Staging Dev Server?
You will find no gather rate in the name of Staging Dev Server. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on Staging Dev Server?
Generated by the game, the procedural map of Staging Dev Server has size 3,000 and seed 12345. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags
Where does Staging Dev Server appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is Staging Dev Server: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is meant by the tags on Staging Dev Server?
Filed under these tags, as published by Staging Dev Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs169621 (Build): Build on file: 169621; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
How often is Staging Dev Server wiped, and on what schedule?
No wipe schedule is kept for Staging Dev Server: it makes a new world every few hours, and those resets are not wipes.
Population
Where does Staging Dev Server sit in the rankings?
The seven-day player-hours ranking places Staging Dev Server at #15,339, among the top 69% of ranked servers.
Is Staging Dev Server quiet or crowded?
Filed under offline: Staging Dev Server, last seen 1 hours ago. Filed under seven-day average: 0 players.
Operator and status
Which Rust build is Staging Dev Server running?
Rust network protocol 2635 and build 169621, on Linux, is what Staging Dev Server runs. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of Staging Dev Server?
As of now Staging Dev Server is offline, with its last appearance 1 hours ago. About 30 minutes ago, by its own uptime figure, is when it last restarted. It was up 53 of 168 hours across the last 7 full days, or 32% of the time. On 21 October 2026 it was first seen by Rust Server Index.
Is the performance on Staging Dev Server good?
Server fps held at 254 on average across the last 48 hours, never dropping below 251. The entity count reached 45,000, covering buildings, deployables and all else in the world. Memory use reached as much as 1,518 MB. What players feel as lag is low fps together with a rising entity count.
What is the location of Staging Dev Server?
There is no region on record for Staging Dev Server; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 78.47.161.198:28015.
Connecting
How can you connect to Staging Dev Server?
Enter client.connect 78.47.161.198:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs169621,ts8,^z,^y
Game
gmrust
mp50
ts8
v2635
cs169621
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.