Rust Server IndexCard catalogue of Rust servers

Holdings11,848 servers93,384 players381 fresh wipes

Call no.14720 Off the shelf · offline

Celestial Rust | Dev Server

Offline 78.46.106.155:28023 checked 17d ago

Subjects
Players now
1/ 100
1% full
7-day average
0
peak –
Rank
#14,720
top 67%
Last wipeWiped11 OCT2026 · 17d 21h ago
17d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
470/ 575
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
440/ 475
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 286 on average
984/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
62/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 270 on average
983/ 250
NA
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
23/ 250
Reference desk

Quick answers

From the figures on this page.

Map and rules

On Celestial Rust | Dev Server, which rules and settings apply?

The name of Celestial Rust | Dev Server does not state a gather rate. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Filed under Community in the server browser, it is a community server. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Celestial Rust | Dev Server?

Celestial Rust | Dev Server runs a procedural map, which the game generates.

Tags and filters

Which lists and filters on Rust Server Index is Celestial Rust | Dev Server filed under?

The Rust Server Index lists that include Celestial Rust | Dev Server are Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags are attached to Celestial Rust | Dev Server, and what do they stand for?

These are the tags Celestial Rust | Dev Server publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): Player cap: 100; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Joining needs you on game protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

How often is Celestial Rust | Dev Server wiped, and on what schedule?

Celestial Rust | Dev Server's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 21 hours.

Players and ranking

What position does Celestial Rust | Dev Server hold among Rust servers?

Filed under rankings: #14,720 for Celestial Rust | Dev Server on seven-day player hours, top 67% overall.

Is Celestial Rust | Dev Server quiet or crowded?

At present Celestial Rust | Dev Server is offline; its last sighting was 17 days 21 hours ago.

Server facts

What version does Celestial Rust | Dev Server use?

Rust network protocol 2634 and build 167398, on Linux, is what Celestial Rust | Dev Server runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Celestial Rust | Dev Server?

The server is down at this moment; the last sighting of Celestial Rust | Dev Server was 17 days 21 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 11 October 2026.

Where in the world is Celestial Rust | Dev Server hosted?

Celestial Rust | Dev Server gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 78.46.106.155:28023.

Joining the server

How can you connect to Celestial Rust | Dev Server?

Enter client.connect 78.46.106.155:28023 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players Player cap: 100.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Joining needs you on game protocol 2634.
cs167398
Build It runs build 167398.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.