Rust Server IndexCard catalogue of Rust servers

Holdings11,701 servers54,561 players144 fresh wipes

Call no.2995 Off the shelf · offline

Vanilla PvE, but...

Offline 78.29.13.139:28015 checked 1h ago

Subjects 1. biweekly wipes 2. modded3. oxide4. pve
Players now
1/ 13
8% full
7-day average
1
peak 7
Rank
#2,995
top 13%
Last wipeWiped15 OCT2026 · 13d 17h ago
13d ago · biweekly schedule
Next wipe
6h
Thu 29 Oct, 16:45 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0246811:0019:0003:0010:0000:0008:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020011:0019:0003:0010:0000:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 16:45 UTC, in 6h. Its biweekly schedule tag · low confidence

usual gap
12 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
10players, last three wipes
crowd held
0%else halves by day 3.5

Coming wipes

  1. in 6hThu 29 Oct, 16:45 UTC
  2. in 7d 8hThu 5 Nov, 19:00 UTCFW
  3. in 14d 6hThu 12 Nov, 16:45 UTC
  4. in 28d 6hThu 26 Nov, 16:45 UTC
  5. in 35d 8hThu 3 Dec, 19:00 UTCFW
  6. in 42d 6hThu 10 Dec, 16:45 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctMon 21 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 47 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
15 OCT 2026Thu 15 Oct, 16:45 UTC13d ago
11 – running 0
1 OCT 2026Thu 1 Oct, 17:48 UTC FW27d ago
9+1 queue halved by day 4 14 days 0
21 SEP 2026Mon 21 Sep, 17:51 UTC37d ago
10 halved by day 3 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 253 on average
107/ 2000
EU
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average
151/ 2000
NA
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 106 on average
34/ 200
EA
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average
63/ 200
EU
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average
46/ 100
11/ 250
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Vanilla PvE, but...?

The name of Vanilla PvE, but... does not state a gather rate. The group limit is 8 players, the game's default. Filed under pve, no combat between players. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Vanilla PvE, but...?

Size 4,500, seed 27051999: the game generates the procedural map on Vanilla PvE, but.... From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

Where does Vanilla PvE, but... appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is Vanilla PvE, but...: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. Filed under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the tags listed for Vanilla PvE, but...?

These are the tags Vanilla PvE, but... publishes; the game's server browser reads this list: gmvanilla (Game mode): Survival in vanilla form; mp13 (Max players): Player cap: 13; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^b (Biweekly): Two weeks between wipes; ^p (PvE): The world is the threat here, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What happens on wipe day at Vanilla PvE, but...?

Its recent wipes averaged 10 players at peak. 47 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 3.5 the crowd had fallen below half when it didn't hold.

When does Vanilla PvE, but... wipe?

The prediction follows its tag, because too few of Vanilla PvE, but...'s wipes are on record to confirm the schedule. On Thursday 29 October at 16:45 UTC the next wipe is due. The world it runs now was made 13 days 17 hours. Its tags state wipes every two weeks.

Players and ranking

How is Vanilla PvE, but... ranked compared with the rest?

On player hours over seven days, Vanilla PvE, but... takes #2,995, within the top 13% of ranked servers.

How many players are on Vanilla PvE, but... at the moment?

Filed under offline: Vanilla PvE, but..., last seen 1 hours ago. Filed under seven-day figures: an average of 1 players and a peak of 7. Filed under busiest hour: 16:00 UTC in the last 48 hours, averaging 5 players.

Server facts

Which Rust build is Vanilla PvE, but... running?

Rust network protocol 2635 and build 168909, on Windows, is what Vanilla PvE, but... runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Vanilla PvE, but..., and is it online now?

As of now Vanilla PvE, but... is offline, with its last appearance 1 hours ago. About 5 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 96%, 162 hours out of 168. It was first recorded by Rust Server Index on 21 September 2026.

What is performance like on Vanilla PvE, but...?

Averaged over the last 48 hours, server fps was 117, with a low of 79. Buildings, deployables and everything else in the world came to as many as 137,863 entities. Memory use reached as much as 4,196 MB. A climbing entity count and low fps are felt by players as lag.

Which region is Vanilla PvE, but... in?

There is no region on record for Vanilla PvE, but...; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 78.29.13.139:28015.

Connecting

How can you connect to Vanilla PvE, but...?

Two ways in. Type client.connect 78.29.13.139:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/khgSbbBgEW.

Subject headings explained

Server tags

What each one means.

Published as mp13,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp13
Max players Player cap: 13.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Gameplay

^p
PvE The world is the threat here, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.