SSAA
Offline 78.25.182.112:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On SSAA, which rules and settings apply?
The name of SSAA does not state a gather rate. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. It is listed under Community in the server browser and is a community server. VAC is on: Valve's anti-cheat is enabled.
Tags
Where does SSAA appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is SSAA: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags listed for SSAA?
The server's own tags are listed here, and the game's server browser reads them: SSAA gives gmrust (Game mode): Rust survival, as standard; mp500 (Max players): Player cap: 500; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
When does SSAA wipe?
Its rhythm is not yet clear, since the record holds too few of SSAA's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 34 days 20 hours.
Player counts
What position does SSAA hold among Rust servers?
The seven-day player-hours ranking places SSAA at #13,209, among the top 59% of ranked servers.
Is SSAA quiet or crowded?
At present SSAA is offline; its last sighting was 34 days 20 hours ago.
Server facts
What version does SSAA use?
Rust network protocol 2633 and build 165217 on Windows is what you will find on SSAA. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of SSAA?
The server is down at this moment; the last sighting of SSAA was 34 days 20 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 23 September 2026.
Which region is SSAA in?
No region is published by SSAA. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 78.25.182.112:28015.
Joining the server
How can you connect to SSAA?
If you would rather use the console, press F1 in Rust and enter client.connect 78.25.182.112:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp500
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.