Koeke's Gameserver
Offline EU 78.24.120.14:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 1.4 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
5 OCT 2026Mon 5 Oct, 20:00 UTC24d ago |
3 | – | running | 1 |
4 OCT 2026Sun 4 Oct, 10:08 UTC25d ago |
2 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does Koeke's Gameserver run?
You will find no gather rate in the name of Koeke's Gameserver. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on Koeke's Gameserver?
Size 3,000, seed 1998348663: the game generates the procedural map on Koeke's Gameserver. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags
On Rust Server Index, which lists and filters carry Koeke's Gameserver?
These lists on Rust Server Index take Koeke's Gameserver: Rust servers filed under Europe and Community Rust servers, indexed. These filters on the server list bring it up: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which tags are attached to Koeke's Gameserver, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: Koeke's Gameserver gives gmvanilla (Game mode): Unmodified survival rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; EU (Europe): Server browser region: Europe. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
What should you expect on Koeke's Gameserver when wipe day comes?
Its recent wipes averaged 2 players at peak. 23 hours into the latest wipe, the crowd reached its peak.
How often is Koeke's Gameserver wiped, and on what schedule?
Koeke's Gameserver's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 24 days 11 hours.
Player counts
Where does Koeke's Gameserver sit in the rankings?
On seven-day player hours, Koeke's Gameserver takes #7,492 overall and #2,040 in Europe, within the top 34% of ranked servers.
How many players are on Koeke's Gameserver at the moment?
Filed under offline: Koeke's Gameserver, last seen 42 hours ago. The seven-day average is 0 players; the peak reached 4. Over the last 48 hours, 11:00 UTC drew the highest average: 0 players.
Server details
Which Rust build is Koeke's Gameserver running?
Rust network protocol 2635 and build 168909, on Linux, is what Koeke's Gameserver runs. To join you need the same protocol; Steam handles the update.
How reliable is Koeke's Gameserver, and is it online now?
As of now Koeke's Gameserver is offline, with its last appearance 42 hours ago. About 15 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 115 of 168 hours were up, 68% of the time. The earliest sighting at Rust Server Index is 4 October 2026.
How well does Koeke's Gameserver perform?
Server fps held at 122 on average across the last 48 hours, never dropping below 111. Buildings, deployables and everything else in the world came to as many as 50,622 entities. The peak memory figure stood at 1,620 MB. Lag, to players, is low fps and an entity count that climbs.
What is the location of Koeke's Gameserver?
Koeke's Gameserver gives Europe as its location and the tag EU. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 78.24.120.14:28015.
How to join
What steps lead onto Koeke's Gameserver?
Two ways in. Type client.connect 78.24.120.14:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. https://www.kleemans.org/ is where its website lives.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,EU,gmvanilla,cs168909,ts8
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.