Rust Server IndexCard catalogue of Rust servers

Holdings11,610 servers49,178 players101 fresh wipes

Call no.EU7492 Off the shelf · offline

Koeke's Gameserver

Offline EU 78.24.120.14:28015 checked 1d ago

Subjects
Players now
0/ 10
0% full
7-day average
0
peak 4
Rank
#7,492
top 34% · #2040 in EU
Last wipeWiped5 OCT2026 · 24d 11h ago
24d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75109:0010:0011:0012:0013:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020009:0010:0011:0012:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct20 Oct25 Oct30 Oct

Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1.4 daysbetween real wipes
wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
5 OCT 2026Mon 5 Oct, 20:00 UTC24d ago
3 – running 1
4 OCT 2026Sun 4 Oct, 10:08 UTC25d ago
2 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 463 on average
136/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 320 on average
166/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
319/ 350
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average
11/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 264 on average
325/ 350
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 261 on average
587/ 600
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Koeke's Gameserver run?

You will find no gather rate in the name of Koeke's Gameserver. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Koeke's Gameserver?

Size 3,000, seed 1998348663: the game generates the procedural map on Koeke's Gameserver. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry Koeke's Gameserver?

These lists on Rust Server Index take Koeke's Gameserver: Rust servers filed under Europe and Community Rust servers, indexed. These filters on the server list bring it up: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags are attached to Koeke's Gameserver, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: Koeke's Gameserver gives gmvanilla (Game mode): Unmodified survival rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; EU (Europe): Server browser region: Europe. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What should you expect on Koeke's Gameserver when wipe day comes?

Its recent wipes averaged 2 players at peak. 23 hours into the latest wipe, the crowd reached its peak.

How often is Koeke's Gameserver wiped, and on what schedule?

Koeke's Gameserver's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 24 days 11 hours.

Player counts

Where does Koeke's Gameserver sit in the rankings?

On seven-day player hours, Koeke's Gameserver takes #7,492 overall and #2,040 in Europe, within the top 34% of ranked servers.

How many players are on Koeke's Gameserver at the moment?

Filed under offline: Koeke's Gameserver, last seen 42 hours ago. The seven-day average is 0 players; the peak reached 4. Over the last 48 hours, 11:00 UTC drew the highest average: 0 players.

Server details

Which Rust build is Koeke's Gameserver running?

Rust network protocol 2635 and build 168909, on Linux, is what Koeke's Gameserver runs. To join you need the same protocol; Steam handles the update.

How reliable is Koeke's Gameserver, and is it online now?

As of now Koeke's Gameserver is offline, with its last appearance 42 hours ago. About 15 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 115 of 168 hours were up, 68% of the time. The earliest sighting at Rust Server Index is 4 October 2026.

How well does Koeke's Gameserver perform?

Server fps held at 122 on average across the last 48 hours, never dropping below 111. Buildings, deployables and everything else in the world came to as many as 50,622 entities. The peak memory figure stood at 1,620 MB. Lag, to players, is low fps and an entity count that climbs.

What is the location of Koeke's Gameserver?

Koeke's Gameserver gives Europe as its location and the tag EU. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 78.24.120.14:28015.

How to join

What steps lead onto Koeke's Gameserver?

Two ways in. Type client.connect 78.24.120.14:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. https://www.kleemans.org/ is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Unmodified survival rules.
mp10
Max players 10 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Region

EU
Europe Server browser region: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.