Test
Offline 77.236.2.220:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does Test run?
You will find no gather rate in the name of Test. There is no published group limit. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Community; it is a community server. VAC is on: Valve's anti-cheat is enabled.
What is the map on Test?
Test runs a procedural map, which the game generates.
Tags and filters
On Rust Server Index, which lists and filters carry Test?
These lists on Rust Server Index take Test: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all.
How should you read the tags listed for Test?
The server's own tags are listed here, and the game's server browser reads them: Test gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; v2268 (Protocol): Your client must run protocol 2268 to connect; ptrak (Networking): Networking runs on RakNet, the game's default layer; h98b6c248 (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin; stok (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
When does Test wipe?
Test's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 14 days 16 hours.
Population
Where does Test sit in the rankings?
Filed under rankings: #15,327 for Test on seven-day player hours, top 71% overall.
What does the player count on Test look like?
Filed under offline: Test, last seen 14 days 16 hours ago.
Server details
What version does Test use?
Rust network protocol 2268, on Windows, is what Test runs. To join you need the same protocol; Steam handles the update.
Is Test reachable, and does it stay up?
As of now Test is offline, with its last appearance 14 days 16 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 13 October 2026.
What is the location of Test?
No region is published by Test. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 77.236.2.220:28015.
Connecting
What steps lead onto Test?
Enter client.connect 77.236.2.220:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,v2268,h98b6c248,stok,gmrust
Game
gmrust
mp10
v2268
ptrak
Other
h98b6c248
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.