Dev Server
Offline 77.169.229.66:28015 checked 11h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.4 daysbetween real wipes
- on rhythm
- 25%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 60%else halves by day 2.5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
24 OCT 2026Sat 24 Oct, 12:50 UTC3d ago |
1 | – | running | 0 |
18 OCT 2026Sun 18 Oct, 10:41 UTC10d ago |
1 | held half | 6.1 days | 1 |
14 OCT 2026Wed 14 Oct, 14:32 UTC13d ago |
1 | halved by day 1 | 3.8 days | 0 |
11 OCT 2026Sun 11 Oct, 07:33 UTC17d ago |
1 | held half | 3.3 days | 1 |
4 OCT 2026Sun 4 Oct, 19:16 UTC23d ago |
1 | halved by day 4 | 6.5 days | 0 |
1 OCT 2026Thu 1 Oct, 18:26 UTC FW26d ago |
1 | held half | 3 days | 1 |
26 SEP 2026Sat 26 Sep, 18:38 UTC31d ago |
1 | held half | 5 days | 1 |
24 SEP 2026Thu 24 Sep, 18:57 UTC33d ago |
1 | held half | 2 days | 0 |
15 SEP 2026Tue 15 Sep, 18:20 UTC42d ago |
1 | – | 9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on Dev Server?
The name of Dev Server does not state a gather rate. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Filed under Community in the server browser, it is a community server. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on Dev Server?
Dev Server runs a procedural map, which the game generates.
Tags
Where does Dev Server appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include Dev Server are Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is meant by the tags on Dev Server?
The server's own tags are listed here, and the game's server browser reads them: Dev Server gives gmrust (Game mode): Rust survival, as standard; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
What happens on wipe day at Dev Server?
Its recent wipes averaged 1 players at peak. 1 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 60% of its recent wipes. By day 2.5 the crowd had fallen below half when it didn't hold.
Which wipe timetable does Dev Server follow?
No next wipe can be predicted for Dev Server: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 3 days 23 hours.
Player counts
What position does Dev Server hold among Rust servers?
The seven-day player-hours ranking places Dev Server at #8,275, among the top 37% of ranked servers.
What does the player count on Dev Server look like?
The last check found Dev Server offline, last seen 11 hours ago. Filed under seven-day figures: an average of 1 players and a peak of 1. Over the last 48 hours, 01:00 UTC drew the highest average: 1 players.
Server facts
Which Rust build is Dev Server running?
Rust network protocol 2635 and build 168909 on Windows is what you will find on Dev Server. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Dev Server, and is it online now?
Last seen 11 hours ago, Dev Server is offline right now. Uptime for the last 7 full days came to 8%, 13 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
Which region is Dev Server in?
There is no region on record for Dev Server; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 77.169.229.66:28015.
Joining the server
What steps lead onto Dev Server?
Two ways in. Type client.connect 77.169.229.66:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.