Rust Server IndexCard catalogue of Rust servers

Holdings11,650 servers32,278 players79 fresh wipes

Call no.4951 Off the shelf · offline

Tinmans Server

Offline 76.37.92.54:28015 checked 11h ago

Subjects
Players now
1/ 50
2% full
7-day average
1
peak 1
Rank
#4,951
top 22%
Last wipeWiped23 OCT2026 · 5d 13h ago
5d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75110:0013:0017:0020:0013:0016:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct14 Oct23 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
10.8 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
23 OCT 2026Fri 23 Oct, 11:05 UTC5d ago
1 – running 1
12 OCT 2026Mon 12 Oct, 15:03 UTC16d ago
1 – 10.8 days 1
11 OCT 2026Sun 11 Oct, 22:51 UTC17d ago
1 – 0.7 days 0
24 SEP 2026Thu 24 Sep, 17:07 UTC34d ago
1 held half 17.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 549 on average
147/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
116/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
13/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 284 on average
21/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
13/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average
30/ 200
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Tinmans Server?

No gather rate appears in the name Tinmans Server. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Tinmans Server?

Tinmans Server runs a procedural map, which the game generates.

Tags and filters

On Rust Server Index, which lists and filters carry Tinmans Server?

Filed under these Rust Server Index lists is Tinmans Server: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What is meant by the tags on Tinmans Server?

The server's own tags are listed here, and the game's server browser reads them: Tinmans Server gives gmrust (Game mode): Rust survival, as standard; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What happens on wipe day at Tinmans Server?

The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 100% of its recent wipes.

Which wipe timetable does Tinmans Server follow?

There is no next wipe to predict for Tinmans Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 5 days 13 hours.

Player counts

How is Tinmans Server ranked compared with the rest?

On player hours over seven days, Tinmans Server takes #4,951, within the top 22% of ranked servers.

Is Tinmans Server quiet or crowded?

At present Tinmans Server is offline; its last sighting was 11 hours ago. The seven-day average is 1 players; the peak reached 1. The busiest point in the last 48 hours was 11:00 UTC, averaging 1 players.

Server details

What version does Tinmans Server use?

Rust network protocol 2635 and build 168909, on Windows, is what Tinmans Server runs. To join you need the same protocol; Steam handles the update.

How reliable is Tinmans Server, and is it online now?

Last seen 11 hours ago, Tinmans Server is offline right now. Of the last 7 full days, 61 of 168 hours were up, 36% of the time. On 17 September 2026 it was first seen by Rust Server Index.

What is the location of Tinmans Server?

Tinmans Server gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 76.37.92.54:28015.

Joining the server

How can you connect to Tinmans Server?

Enter client.connect 76.37.92.54:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players The queue ceiling sits at 50.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.