Rust Server IndexCard catalogue of Rust servers

Holdings11,808 servers76,491 players114 fresh wipes

Call no.15348 On the shelf · online

Atlantis 2.0 (US-East, Testing)

Online 76.26.69.18:28025 checked 10m ago

Subjects 1. modded2. oxide
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,348
top 69%
Last wipeWiped9 OCT2026 · 19d 20h ago
19d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123422:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
24 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
9 OCT 2026Fri 9 Oct, 00:52 UTC19d ago
0 – running 0
14 SEP 2026Mon 14 Sep, 23:46 UTC43d ago
0 – 24 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
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34/ 100
NA 27/ 50
NA
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
9/ 100
NA
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average
12/ 175
NA
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average
21/ 150
NA
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
11/ 90
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On Atlantis 2.0 (US-East, Testing), which rules and settings apply?

No gather rate appears in the name Atlantis 2.0 (US-East, Testing). The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Atlantis 2.0 (US-East, Testing)?

Atlantis 2.0 (US-East, Testing) runs a procedural map of size 3,000 with seed 6645, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

Which lists and filters on Rust Server Index is Atlantis 2.0 (US-East, Testing) filed under?

Filed under these Rust Server Index lists is Atlantis 2.0 (US-East, Testing): Modded Rust servers, filed by play style and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Atlantis 2.0 (US-East, Testing)?

These are the tags Atlantis 2.0 (US-East, Testing) publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp5 (Max players): Player cap: 5; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167231 (Build): The game build here is 167231; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What should you expect on Atlantis 2.0 (US-East, Testing) when wipe day comes?

The average peak across its recent wipes is 0 players. The latest wipe peaked 0 hours in.

When does Atlantis 2.0 (US-East, Testing) wipe?

The record holds too few of Atlantis 2.0 (US-East, Testing)'s wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 19 days 20 hours is when its current world was made.

Population

Where does Atlantis 2.0 (US-East, Testing) sit in the rankings?

Filed under rankings: #15,348 for Atlantis 2.0 (US-East, Testing) on seven-day player hours, top 69% overall.

How many players are on Atlantis 2.0 (US-East, Testing) at the moment?

Filed under live counts: Atlantis 2.0 (US-East, Testing), 0 players on 5 slots at present. 0 players is the average over the past seven days.

Server details

What Rust version is Atlantis 2.0 (US-East, Testing) on?

Rust network protocol 2634 and build 167231, on Linux, is what Atlantis 2.0 (US-East, Testing) runs. To join you need the same protocol; Steam handles the update.

How reliable is Atlantis 2.0 (US-East, Testing), and is it online now?

You will find Atlantis 2.0 (US-East, Testing) online as of now. The uptime it reports puts the last restart at about 19 days 15 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. On 13 September 2026 it was first seen by Rust Server Index.

Is the performance on Atlantis 2.0 (US-East, Testing) good?

Server fps held at 217 on average across the last 48 hours, never dropping below 173. Buildings, deployables and everything else in the world came to as many as 45,971 entities. Up to 3,866 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Which region is Atlantis 2.0 (US-East, Testing) in?

No region tag is published by Atlantis 2.0 (US-East, Testing); the name it carries points to North America. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 76.26.69.18:28025.

How to join

What is the way onto Atlantis 2.0 (US-East, Testing)?

Two ways in. Type client.connect 76.26.69.18:28025 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp5
Max players Player cap: 5.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167231
Build The game build here is 167231.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.