10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events
Online NA 74.91.115.89:21215 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 16% of all ranked servers, top 31% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 19:02 UTC, in 15h. Every other Thursday at 19:02 UTC · medium confidence
- usual gap
- 14 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 7players, last three wipes
- crowd held
- 0%else halves by day 4
Coming wipes
- in 15hThu 29 Oct, 19:02 UTC
- in 7d 15hThu 5 Nov, 19:00 UTCFW
- in 14d 15hThu 12 Nov, 19:02 UTC
- in 28d 15hThu 26 Nov, 19:02 UTC
- in 35d 15hThu 3 Dec, 19:00 UTCFW
- in 42d 15hThu 10 Dec, 19:02 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
15 OCT 2026Thu 15 Oct, 19:02 UTC13d ago |
5 | – | running | 1 |
1 OCT 2026Thu 1 Oct, 18:04 UTC FW27d ago |
9 | halved by day 4 | 14 days | 1 |
24 SEP 2026Thu 24 Sep, 19:02 UTC34d ago |
7 | halved by day 5 | 7 days | 5 |
17 SEP 2026Thu 17 Sep, 19:03 UTC41d ago |
13 | halved by day 1 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events?
10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events sets gather at 3x, as its name shows. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events?
10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events runs a procedural map of size 4,000 with seed 20247, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags and filters
On Rust Server Index, which lists and filters carry 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events?
The Rust Server Index lists that include 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events are 3x Rust servers, filed, Modded Rust servers, filed by play style and North American Rust servers. It appears under the following filters on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 3x.
How should you read the tags listed for 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events?
The server's own tags are listed here, and the game's server browser reads them: 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events gives gmrust (Game mode): Survival on standard Rust rules; mp150 (Max players): The queue ceiling sits at 150; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): Server browser region: North America. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
What happens on wipe day at 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events?
Its recent wipes averaged 7 players at peak. 7 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 4.
When does 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events wipe?
The wipe rhythm of 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events is every other Thursday at 19:02 UTC. Dated for Thursday 29 October at 19:02 UTC: its next wipe. The world it runs now was made 13 days 8 hours. A wipe schedule of every two weeks is published in its tags.
Population
Where does 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events sit in the rankings?
Filed under rankings: #3,518 for 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events on seven-day player hours, #582 in North America, top 16% overall.
Is 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events quiet or crowded?
Filed under live counts: 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events, 1 players on 150 slots at present. Filed under seven-day figures: an average of 1 players and a peak of 4. Filed under busiest hour: 07:00 UTC in the last 48 hours, averaging 1 players.
Server facts
What version does 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events use?
Rust network protocol 2635 and build 168909, on Windows, is what 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events runs. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events, and is it online now?
Right now 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events is up and running. Its reported uptime gives the last restart as roughly 45 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
How well does 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events perform?
The last 48 hours give an average of 113 server fps and a floor of 89. The entity count reached 100,982, covering buildings, deployables and all else in the world. The peak memory figure stood at 3,123 MB. What players feel as lag is low fps together with a rising entity count.
Where in the world is 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events hosted?
The NA tag places 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events, by its own listing, in North America. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 74.91.115.89:21215.
Joining the server
How can you connect to 10/15|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events?
Enter client.connect 74.91.115.89:21215 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://www.isrusty.net/ is where its website lives.
Server tags
What each one means.
Published as mp150,ptrak,$r?,v2635,^b,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp150
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.