Rust34FF
Offline 74.244.147.11:28015 checked 43d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On Rust34FF, which rules and settings apply?
No gather rate appears in the name Rust34FF. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Filed under Community in the server browser, it is a community server. VAC, Valve's anti-cheat, is disabled.
What is the map on Rust34FF?
Rust34FF runs a procedural map, which the game generates.
Tags
Where does Rust34FF appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include Rust34FF are Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which tags are attached to Rust34FF, and what do they stand for?
These are the tags Rust34FF publishes; the game's server browser reads this list: gmvanilla (Game mode): Survival in vanilla form; mp8 (Max players): Player cap: 8; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): Your client must run protocol 2633 to connect; cs163794 (Build): Build on file: 163794; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
When does Rust34FF wipe?
Rust34FF's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 55 days 1 hours.
Player counts
Where does Rust34FF sit in the rankings?
On player hours over seven days, Rust34FF takes #15,470, within the top – of ranked servers.
Is Rust34FF quiet or crowded?
At present Rust34FF is offline; its last sighting was 43 days ago.
Operator and status
Which Rust build is Rust34FF running?
Rust network protocol 2633 and build 163794, on Linux, is what Rust34FF runs. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of Rust34FF?
Last seen 43 days ago, Rust34FF is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The earliest sighting at Rust Server Index is 16 September 2026.
What is the location of Rust34FF?
Rust34FF gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 74.244.147.11:28015.
How to join
What steps lead onto Rust34FF?
Enter client.connect 74.244.147.11:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp8,ptrak,$r?,v2633,gmvanilla,cs163794,ts8
Game
gmvanilla
mp8
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.