Rust Server IndexCard catalogue of Rust servers

Holdings11,644 servers43,541 players97 fresh wipes

Call no.10571 On the shelf · online

Dead Island Rust

Online 74.208.108.126:28015 checked 13m ago

Subjects
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#10,571
top 47%
Last wipeWiped25 OCT2026 · 3d 10h ago
3d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
8.8 daysbetween real wipes
on rhythm
40%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctWed 21 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
25 OCT 2026Sun 25 Oct, 21:55 UTC3d ago
1 – running 0
21 OCT 2026Wed 21 Oct, 09:46 UTC7d ago
1 halved by day 1 4.5 days 0
12 OCT 2026Mon 12 Oct, 14:40 UTC16d ago
1 halved by day 5 8.8 days 0
3 OCT 2026Sat 3 Oct, 09:26 UTC25d ago
1 halved by day 3 9.2 days 0
22 SEP 2026Tue 22 Sep, 20:24 UTC36d ago
1 halved by day 1 10.5 days 0
20 SEP 2026Sun 20 Sep, 21:11 UTC38d ago
1 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 526 on average
283/ 300
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
255/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
25/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average
23/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
36/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average
125/ 200
Reference desk

Quick answers

From the figures on this page.

Settings and map

On Dead Island Rust, which rules and settings apply?

The name of Dead Island Rust does not state a gather rate. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Filed under Community in the server browser, it is a community server. VAC is on: Valve's anti-cheat is enabled.

What is the map on Dead Island Rust?

Dead Island Rust runs a procedural map of size 3,500 with seed 799999999, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

Where does Dead Island Rust appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is Dead Island Rust: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which tags are attached to Dead Island Rust, and what do they stand for?

These are the tags Dead Island Rust publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

How does a wipe day run on Dead Island Rust?

The average peak across its recent wipes is 1 players. 14 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half when it didn't hold.

How often is Dead Island Rust wiped, and on what schedule?

There is no next wipe to predict for Dead Island Rust, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 3 days 10 hours.

Players and ranking

Where does Dead Island Rust sit in the rankings?

Filed under rankings: #10,571 for Dead Island Rust on seven-day player hours, top 47% overall.

What does the player count on Dead Island Rust look like?

Filed under live counts: Dead Island Rust, 0 players on 10 slots at present. Averaged across seven days: 0 players, peaking at 1.

Operator and status

What version does Dead Island Rust use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Dead Island Rust. To join you need the same protocol; Steam handles the update.

Is Dead Island Rust reachable, and does it stay up?

The server is live at this moment: Dead Island Rust. The uptime it reports puts the last restart at about 2 days 19 hours ago. Of the last 7 full days, 111 of 168 hours were up, 66% of the time. On 13 September 2026 it was first seen by Rust Server Index.

What is performance like on Dead Island Rust?

Averaged over the last 48 hours, server fps was 159, with a low of 102. The entity count reached 65,674, covering buildings, deployables and all else in the world. The peak memory figure stood at 2,434 MB. What players feel as lag is low fps together with a rising entity count.

What is the location of Dead Island Rust?

No region is published by Dead Island Rust. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 74.208.108.126:28015.

Connecting

What steps lead onto Dead Island Rust?

Enter client.connect 74.208.108.126:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.