Rust Server IndexCard catalogue of Rust servers

Holdings11,735 servers53,534 players127 fresh wipes

Call no.12156 Off the shelf · offline

ZedzHed 2

Offline 68.248.190.26:28015 checked 21d ago

Subjects
Players now
2/ 10
20% full
7-day average
0
peak –
Rank
#12,156
top 54%
Last wipeWiped1 OCT2026 · 27d 5h ago
27d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep3 Oct6 Oct10 Oct13 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.8 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 17:42 UTC FW27d ago
2 – running 0
30 SEP 2026Wed 30 Sep, 19:58 UTC28d ago
1 – 0.9 days 1
30 SEP 2026Wed 30 Sep, 01:36 UTC28d ago
1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average
324/ 375
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
217/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average
35/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average
31/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average
57/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average
73/ 200
Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on ZedzHed 2?

You will find no gather rate in the name of ZedzHed 2. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Filed under Community in the server browser, it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in use on ZedzHed 2?

ZedzHed 2 runs a procedural map, which the game generates.

Lists and filters

Where does ZedzHed 2 appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include ZedzHed 2 are Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on ZedzHed 2?

The server's own tags are listed here, and the game's server browser reads them: ZedzHed 2 gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs166652 (Build): Build on file: 166652; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

What happens on wipe day at ZedzHed 2?

At their busiest, its recent wipes drew 1 players on average. 30 hours into the latest wipe, the crowd reached its peak.

How often is ZedzHed 2 wiped, and on what schedule?

There is no next wipe to predict for ZedzHed 2, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 27 days 5 hours is when its current world was made.

Players and ranking

Where does ZedzHed 2 sit in the rankings?

On player hours over seven days, ZedzHed 2 takes #12,156, within the top 54% of ranked servers.

What does the player count on ZedzHed 2 look like?

The last check found ZedzHed 2 offline, last seen 21 days 22 hours ago.

Server facts

What version does ZedzHed 2 use?

Rust network protocol 2634 and build 166652 on Windows is what you will find on ZedzHed 2. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of ZedzHed 2?

The server is down at this moment; the last sighting of ZedzHed 2 was 21 days 22 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 15 September 2026.

Where in the world is ZedzHed 2 hosted?

No region is published by ZedzHed 2. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 68.248.190.26:28015.

Connecting

How can you connect to ZedzHed 2?

Enter client.connect 68.248.190.26:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs166652
Build Build on file: 166652.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.