Rust Server IndexCard catalogue of Rust servers

Holdings11,700 servers38,590 players91 fresh wipes

Call no.NA15353 On the shelf · online

Marratts Rust PVE

Online NA 66.70.179.185:28015 checked 12m ago

Subjects 1. monthly wipes 2. modded3. oxide4. pve
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,353
top 69% · #1518 in NA
Last wipeWiped2 OCT2026 · 26d 11h ago
26d ago · monthly schedule
Next wipe
7d 16h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. in 7d 16hThu 5 Nov, 19:00 UTCFW
  2. in 35d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 15:26 UTC26d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

On Marratts Rust PVE, which rules and settings apply?

No gather rate appears in the name Marratts Rust PVE. The group limit is 8 players, the game's default. Filed under combat training, aim and PvP training, with loot provided. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Marratts Rust PVE?

Generated by the game, the procedural map of Marratts Rust PVE has size 6,000 and seed 24680. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Lists and filters

Where does Marratts Rust PVE appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is Marratts Rust PVE: Modded Rust servers, filed by play style, Aim training servers, filed, Rust PvE servers, filed A to Z and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What is meant by the tags on Marratts Rust PVE?

Filed under these tags, as published by Marratts Rust PVE and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Player cap: 10; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): The game build here is 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^m (Monthly): It wipes monthly with the force wipe from Facepunch; ^d (Combat training): Training: aim and PvP drills with loot supplied; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays; NA (North America): Server browser region: North America. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

How does a wipe day run on Marratts Rust PVE?

The average peak across its recent wipes is 1 players. The latest wipe peaked 1 hours in.

How often is Marratts Rust PVE wiped, and on what schedule?

The only wipe on Marratts Rust PVE is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. The world it runs now was made 26 days 11 hours. A monthly wipe schedule is published in its tags.

Population

What position does Marratts Rust PVE hold among Rust servers?

On seven-day player hours, Marratts Rust PVE takes #15,353 overall and #1,518 in North America, within the top 69% of ranked servers.

How many players are on Marratts Rust PVE at the moment?

Filed under live counts: Marratts Rust PVE, 0 players on 10 slots at present. Averaged over the last seven days, the count is 0 players.

Operator and status

Which Rust build is Marratts Rust PVE running?

Rust network protocol 2634 and build 167781 on Windows is what you will find on Marratts Rust PVE. The protocol must match before you can join, and Steam takes care of updating it.

Is Marratts Rust PVE reachable, and does it stay up?

Right now Marratts Rust PVE is up and running. The uptime it reports puts the last restart at about 10 days 20 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.

Is the performance on Marratts Rust PVE good?

Server fps held at 35 on average across the last 48 hours, never dropping below 35. Buildings, deployables and everything else in the world came to as many as 77,492 entities. The peak memory figure stood at 8,939 MB. What players feel as lag is low fps together with a rising entity count.

Where in the world is Marratts Rust PVE hosted?

The NA tag places Marratts Rust PVE, by its own listing, in North America. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 66.70.179.185:28015.

Joining the server

What is the way onto Marratts Rust PVE?

Two ways in. Type client.connect 66.70.179.185:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,^m,^d,NA,^p,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players Player cap: 10.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167781
Build The game build here is 167781.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly It wipes monthly with the force wipe from Facepunch.

Gameplay

^d
Combat training Training: aim and PvP drills with loot supplied.
^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Region

NA
North America Server browser region: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.