my test server
Offline 66.61.0.29:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
24 OCT 2026Sat 24 Oct, 21:46 UTC4d ago |
1 | – | running | 1 |
9 OCT 2026Fri 9 Oct, 16:40 UTC19d ago |
1 | – | 15.2 days | 1 |
9 OCT 2026Fri 9 Oct, 00:30 UTC20d ago |
1 | – | 0.7 days | 1 |
8 OCT 2026Thu 8 Oct, 17:37 UTC20d ago |
1 | – | 0.3 days | 1 |
8 OCT 2026Thu 8 Oct, 03:34 UTC21d ago |
1 | – | 0.6 days | 1 |
5 OCT 2026Mon 5 Oct, 20:50 UTC23d ago |
1 | held half | 2.3 days | 1 |
16 SEP 2026Wed 16 Sep, 03:22 UTC43d ago |
1 | – | 19.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On my test server, which rules and settings apply?
You will find no gather rate in the name of my test server. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in use on my test server?
A procedural map, generated by the game, is what my test server runs.
Tags
Which lists and filters on Rust Server Index is my test server filed under?
Filed under these Rust Server Index lists is my test server: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags listed for my test server?
The server's own tags are listed here, and the game's server browser reads them: my test server gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
What happens on wipe day at my test server?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
How often is my test server wiped, and on what schedule?
No next wipe can be predicted for my test server: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 4 days 10 hours.
Player counts
How is my test server ranked compared with the rest?
On player hours over seven days, my test server takes #12,441, within the top 56% of ranked servers.
How many players are on my test server at the moment?
At present my test server is offline; its last sighting was 4 days 10 hours ago. Averaged across seven days: 1 players, peaking at 1.
Operator and status
What Rust version is my test server on?
Rust network protocol 2635 and build 168909 on Windows is what you will find on my test server. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of my test server?
Last seen 4 days 10 hours ago, my test server is offline right now. It was up 2 of 168 hours across the last 7 full days, or 1% of the time. It was first recorded by Rust Server Index on 15 September 2026.
Where in the world is my test server hosted?
No region is published by my test server. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 66.61.0.29:28015.
How to join
What is the way onto my test server?
Enter client.connect 66.61.0.29:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.