Lights requiem
Online NA 66.51.99.73:28005 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers, top 75% in NA, and #572 of the quad servers (top 69%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
- usual gap
- 6.9 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2
Coming wipes
- in 7d 17hThu 5 Nov, 19:00 UTCFW
- in 35d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
9 OCT 2026Fri 9 Oct, 09:52 UTC19d ago |
1 | – | running | 0 |
2 OCT 2026Fri 2 Oct, 12:01 UTC26d ago |
1 | halved by day 2 | 6.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On Lights requiem, which rules and settings apply?
No gather rate appears in the name Lights requiem. The server sets a group limit of 4 players (quad). The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
What is the map on Lights requiem?
Size 3,500, seed 833892102: the game generates the procedural map on Lights requiem. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is Lights requiem filed under?
These lists on Rust Server Index take Lights requiem: Modded Rust servers, filed by play style and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
How should you read the tags listed for Lights requiem?
Filed under these tags, as published by Lights requiem and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): 50 slots are available; ts4 (Group limit): Groups are capped at 4; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^m (Monthly): A monthly cycle: wipes fall with Facepunch's force wipe; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded; NA (North America): Server browser region: North America. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
What happens on wipe day at Lights requiem?
At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 1 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half when it didn't hold.
When does Lights requiem wipe?
With the force wipe, Lights requiem wipes once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. 19 days 15 hours is when its current world was made. Filed in its tags: a monthly wipe schedule.
Population
Where does Lights requiem sit in the rankings?
On seven-day player hours, Lights requiem takes #12,769 overall and #1,396 in North America, within the top 57% of ranked servers. #572 is where it sits in the quad servers.
Is Lights requiem quiet or crowded?
The live count for Lights requiem stands at 0 players, out of 50 slots. The seven-day average is 0 players; the peak reached 1.
Server facts
What version does Lights requiem use?
Rust network protocol 2635 and build 168909, on Linux, is what Lights requiem runs. To join you need the same protocol; Steam handles the update.
Is Lights requiem reachable, and does it stay up?
The server is live at this moment: Lights requiem. Its reported uptime gives the last restart as roughly 12 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
How well does Lights requiem perform?
Averaged over the last 48 hours, server fps was 5, with a low of 5. The entity count reached 72,735, covering buildings, deployables and all else in the world. Up to 2,214 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.
Which region is Lights requiem in?
Filed under North America by its own listing, Lights requiem carries the NA tag. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 66.51.99.73:28005.
Joining the server
What steps lead onto Lights requiem?
Enter client.connect 66.51.99.73:28005 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts4,^o^z
Game
gmrust
mp50
ts4
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
