2X- Dingo Rust - Weekly-Quads
Online NA 66.51.99.69:28060 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers, top 79% in NA, and #598 of the quad servers (top 72%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 18:12 UTC, in 12h. Every Thursday at 18:12 UTC · medium confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2.5
Coming wipes
- in 12hThu 29 Oct, 18:12 UTC
- in 7d 13hThu 5 Nov, 19:00 UTCFW
- in 14d 12hThu 12 Nov, 18:12 UTC
- in 21d 12hThu 19 Nov, 18:12 UTC
- in 28d 12hThu 26 Nov, 18:12 UTC
- in 35d 13hThu 3 Dec, 19:00 UTCFW
- in 42d 12hThu 10 Dec, 18:12 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
22 OCT 2026Thu 22 Oct, 18:12 UTC6d ago |
1 | – | running | 0 |
15 OCT 2026Thu 15 Oct, 18:12 UTC13d ago |
0 | – | 7 days | 0 |
8 OCT 2026Thu 8 Oct, 18:12 UTC20d ago |
2 | halved by day 2 | 7 days | 0 |
1 OCT 2026Thu 1 Oct, 18:13 UTC FW27d ago |
2 | halved by day 3 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does 2X- Dingo Rust - Weekly-Quads run?
2X- Dingo Rust - Weekly-Quads sets gather at 2x, as its name shows. The group limit is 4 players, as stated (quad). The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server describes itself as vanilla: filed under vanilla: Facepunch's game, unaltered. VAC, Valve's anti-cheat, is enabled.
What is the map on 2X- Dingo Rust - Weekly-Quads?
Size 4,050, seed 784271294: the game generates the procedural map on 2X- Dingo Rust - Weekly-Quads. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Lists and filters
Where does 2X- Dingo Rust - Weekly-Quads appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take 2X- Dingo Rust - Weekly-Quads: Rust servers filed under 2x gather rate, Modded Rust servers, filed by play style and North American Rust servers. It appears under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
How should you read the tags listed for 2X- Dingo Rust - Weekly-Quads?
These are the tags 2X- Dingo Rust - Weekly-Quads publishes; the game's server browser reads this list: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): 100 slots are available; ts4 (Group limit): Groups are capped at 4; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^w (Weekly): Wipes run on a weekly cycle; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): North America is the region shown in the server browser. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
What happens on wipe day at 2X- Dingo Rust - Weekly-Quads?
Its recent wipes averaged 1 players at peak. 11 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 2.5.
How often is 2X- Dingo Rust - Weekly-Quads wiped, and on what schedule?
every Thursday at 18:12 UTC is how 2X- Dingo Rust - Weekly-Quads wipes. On Thursday 29 October at 18:12 UTC the next wipe is due. 6 days 11 hours is when its current world was made. Filed in its tags: a weekly wipe schedule.
Population
Where does 2X- Dingo Rust - Weekly-Quads sit in the rankings?
The seven-day player-hours ranking places 2X- Dingo Rust - Weekly-Quads at #14,685 and #1,468 in North America, among the top 66% of ranked servers. See also the quad servers, where it stands at #598.
What does the player count on 2X- Dingo Rust - Weekly-Quads look like?
Filed under live counts: 2X- Dingo Rust - Weekly-Quads, 0 players on 100 slots at present. Averaged across seven days: 0 players, peaking at 1.
Server facts
Which Rust build is 2X- Dingo Rust - Weekly-Quads running?
Rust network protocol 2635 and build 168909 on Linux is what you will find on 2X- Dingo Rust - Weekly-Quads. To join you need the same protocol; Steam handles the update.
Is 2X- Dingo Rust - Weekly-Quads reachable, and does it stay up?
The server is live at this moment: 2X- Dingo Rust - Weekly-Quads. The uptime it reports puts the last restart at about 17 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. It was first recorded by Rust Server Index on 1 October 2026.
How well does 2X- Dingo Rust - Weekly-Quads perform?
Averaged over the last 48 hours, server fps was 5, with a low of 5. Buildings, deployables and everything else in the world came to as many as 88,704 entities. Memory use reached as much as 2,479 MB. What players feel as lag is low fps together with a rising entity count.
Where in the world is 2X- Dingo Rust - Weekly-Quads hosted?
2X- Dingo Rust - Weekly-Quads gives North America as its location and the tag NA. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 66.51.99.69:28060.
Joining the server
What steps lead onto 2X- Dingo Rust - Weekly-Quads?
If you would rather use the console, press F1 in Rust and enter client.connect 66.51.99.69:28060. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^w,^v,NA,gmvanilla,cs168909,ts4,^o^z
Game
gmvanilla
mp100
ts4
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
