Rust Server IndexCard catalogue of Rust servers

Holdings11,711 servers58,911 players176 fresh wipes

Call no.NA15338 Off the shelf · offline

Testing Testing

Offline NA 66.51.99.65:28010 checked 5d ago

Subjects 1. biweekly wipes 2. modded3. carbon4. pve
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,338
top 69% · #1508 in NA
Last wipeWiped14 OCT2026 · 14d 16h ago
14d ago · biweekly schedule
Next wipe
7d 8h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

usual gap
14.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes

Coming wipes

  1. in 7d 8hThu 5 Nov, 19:00 UTCFW
  2. in 13d 7hWed 11 Nov, 18:29 UTC
  3. in 27d 7hWed 25 Nov, 18:29 UTC
  4. in 35d 8hThu 3 Dec, 19:00 UTCFW
  5. in 41d 7hWed 9 Dec, 18:29 UTC

The first 48 hours of its last wipes

Wed 14 OctSat 3 OctTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
14 OCT 2026Wed 14 Oct, 18:29 UTC14d ago
3 – running 0
3 OCT 2026Sat 3 Oct, 13:58 UTC25d ago
– – 11.2 days 0
15 SEP 2026Tue 15 Sep, 14:33 UTC43d ago
0 – 18 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 253 on average
113/ 2000
NA
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 106 on average
23/ 200
NA
Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 33 on average
9/ 200
NA
LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge NoNA · groups of 12+ · biweekly · 14 on average
9/ 30
NA
ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No LosNA · groups of 12+ · biweekly · 12 on average
3/ 100
NA
US Markiii-Rust PVE | 900+ Raids | Custom Weapons | Markiii-ProNA · groups of 8+ · biweekly · 6 on average
1/ 50
Reference desk

Quick answers

From the figures on this page.

Settings and map

On Testing Testing, which rules and settings apply?

No gather rate appears in the name Testing Testing. The group limit is 8 players, the game's default. Filed under pve, no combat between players. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is enabled.

What is the map on Testing Testing?

Testing Testing runs a procedural map of size 5,000 with seed 1337, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Custom Map.

Lists and filters

Where does Testing Testing appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Testing Testing are Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

What is meant by the tags on Testing Testing?

Filed under these tags, as published by Testing Testing and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^p (PvE): No fighting between players: the danger comes from the world; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Plugins run through Carbon; NA (North America): Server browser region: North America. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What happens on wipe day at Testing Testing?

At their busiest, its recent wipes drew 2 players on average. The latest wipe peaked 0 hours in.

Which wipe timetable does Testing Testing follow?

Its schedule is unconfirmed: too few of Testing Testing's wipes are on record, and the prediction follows the tag. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. Its present world dates from 14 days 16 hours. Filed in its tags: a wipe schedule of every two weeks.

Players and ranking

How is Testing Testing ranked compared with the rest?

On seven-day player hours, Testing Testing takes #15,338 overall and #1,508 in North America, within the top 69% of ranked servers.

Is Testing Testing quiet or crowded?

The last check found Testing Testing offline, last seen 5 days 13 hours ago. 0 players is the average over the past seven days.

Server facts

What version does Testing Testing use?

Rust network protocol 2634 and build 167781, on Linux, is what Testing Testing runs. Steam keeps your game updated, but the protocol must match for you to join.

Is Testing Testing reachable, and does it stay up?

The server is down at this moment; the last sighting of Testing Testing was 5 days 13 hours ago. Of the last 7 full days, 46 of 168 hours were up, 27% of the time. On 13 September 2026 it was first seen by Rust Server Index.

Which region is Testing Testing in?

Testing Testing gives North America as its location and the tag NA. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 66.51.99.65:28010.

Connecting

How can you connect to Testing Testing?

Enter client.connect 66.51.99.65:28010 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players The queue ceiling sits at 50.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Wipe schedule

^b
Biweekly The cycle runs to a wipe every fortnight.

Gameplay

^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon Plugins run through Carbon.

Region

NA
North America Server browser region: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.