Ya Dig It
Online 66.51.99.64:28045 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence
- usual gap
- 17 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 2
Coming wipes
- in 8d 18hThu 5 Nov, 19:00 UTCFW
- in 36d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
13 OCT 2026Tue 13 Oct, 18:55 UTC14d ago |
1 | – | running | 0 |
26 SEP 2026Sat 26 Sep, 18:04 UTC31d ago |
2 | halved by day 2 | 17 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on Ya Dig It?
The name of Ya Dig It does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. Only premium-status players may join. VAC, Valve's anti-cheat, is enabled.
Which map is in use on Ya Dig It?
Size 6,000, seed 1: the game generates the procedural map on Ya Dig It. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Lists and filters
On Rust Server Index, which lists and filters carry Ya Dig It?
These lists on Rust Server Index take Ya Dig It: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which tags are attached to Ya Dig It, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: Ya Dig It gives gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): Player cap: 50; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^m (Monthly): A monthly cycle: wipes fall with Facepunch's force wipe; ^q (Premium): Only premium-status players may join; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
What happens on wipe day at Ya Dig It?
The average peak across its recent wipes is 2 players. 30 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 2.
How often is Ya Dig It wiped, and on what schedule?
One wipe a month is all Ya Dig It runs, and it comes with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. Its present world dates from 14 days 5 hours. Its tags state a wipe schedule of once a month.
Population
What position does Ya Dig It hold among Rust servers?
Filed under rankings: #15,409 for Ya Dig It on seven-day player hours, top 69% overall.
What does the player count on Ya Dig It look like?
Filed under live counts: Ya Dig It, 0 players on 50 slots at present. Averaged over the last seven days, the count is 0 players.
Server details
Which Rust build is Ya Dig It running?
Rust network protocol 2634 and build 167781, on Linux, is what Ya Dig It runs. To join you need the same protocol; Steam handles the update.
Is Ya Dig It reachable, and does it stay up?
Right now Ya Dig It is up and running. Its reported uptime gives the last restart as roughly 5 days 10 hours ago. It was up 144 of 168 hours across the last 7 full days, or 86% of the time. On 26 September 2026 it was first seen by Rust Server Index.
Is the performance on Ya Dig It good?
The last 48 hours give an average of 5 server fps and a floor of 5. The entity count reached 377,198, covering buildings, deployables and all else in the world. The peak memory figure stood at 7,062 MB. What players feel as lag is low fps together with a rising entity count.
What is the location of Ya Dig It?
No region is published by Ya Dig It. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 66.51.99.64:28045.
Joining the server
How can you connect to Ya Dig It?
Two ways in. Type client.connect 66.51.99.64:28045 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Only premium-status players may join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs167781,^q,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Mods and access
^q
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
