PVE Land [US]|SkillTree|Raidable Bases|EVENTS
Online NA 66.51.99.151:28080 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 8% of all ranked servers, top 15% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
- usual gap
- 28 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 11players, last three wipes
- crowd held
- 0%else halves by day 9
Coming wipes
- in 7d 16hThu 5 Nov, 19:00 UTCFW
- in 14d 11hThu 12 Nov, 13:16 UTC
- in 35d 16hThu 3 Dec, 19:00 UTCFW
- in 42d 11hThu 10 Dec, 13:16 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 12 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
15 OCT 2026Thu 15 Oct, 13:16 UTC13d ago |
10 | – | running | 2 |
1 OCT 2026Thu 1 Oct, 18:15 UTC FW27d ago |
11 | halved by day 12 | 13.8 days | 2 |
17 SEP 2026Thu 17 Sep, 13:44 UTC41d ago |
12 | halved by day 6 | 14.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On PVE Land [US]|SkillTree|Raidable Bases|EVENTS, which rules and settings apply?
The name of PVE Land [US]|SkillTree|Raidable Bases|EVENTS does not state a gather rate. A maximum of 16 players per group applies. The server runs pve, no PvP fighting. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.
What is the map on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?
Generated by the game, the procedural map of PVE Land [US]|SkillTree|Raidable Bases|EVENTS has size 4,096 and seed 58744231. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.
Tags
Which lists and filters on Rust Server Index is PVE Land [US]|SkillTree|Raidable Bases|EVENTS filed under?
Filed under these Rust Server Index lists is PVE Land [US]|SkillTree|Raidable Bases|EVENTS: Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z and North American Rust servers. It appears under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Which operator stands behind PVE Land [US]|SkillTree|Raidable Bases|EVENTS?
The same operator most likely runs PVE Land [US]|SkillTree|Raidable Bases|EVENTS and 4 other tracked servers, since all publish a rustedmaster.eu hostname.
Which tags are attached to PVE Land [US]|SkillTree|Raidable Bases|EVENTS, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: PVE Land [US]|SkillTree|Raidable Bases|EVENTS gives gmrust (Game mode): Rust survival, as standard; mp100 (Max players): Player cap: 100; ts16 (Group limit): Groups are capped at 16; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): Server browser region: North America. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
What happens on wipe day at PVE Land [US]|SkillTree|Raidable Bases|EVENTS?
The average peak across its recent wipes is 11 players. The latest wipe peaked 12 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 9 the crowd had fallen below half when it didn't hold.
Which wipe timetable does PVE Land [US]|SkillTree|Raidable Bases|EVENTS follow?
Filed under its wipe rhythm: PVE Land [US]|SkillTree|Raidable Bases|EVENTS wipes every 4 weeks on Thursday at 13:16 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. 13 days 12 hours is when its current world was made. Its tags state wipes every two weeks.
Population
Where does PVE Land [US]|SkillTree|Raidable Bases|EVENTS sit in the rankings?
Filed under rankings: #1,874 for PVE Land [US]|SkillTree|Raidable Bases|EVENTS on seven-day player hours, #289 in North America, top 8% overall.
What does the player count on PVE Land [US]|SkillTree|Raidable Bases|EVENTS look like?
PVE Land [US]|SkillTree|Raidable Bases|EVENTS is currently showing 3 players on 100 slots. Filed under seven-day figures: an average of 3 players and a peak of 12. Over the last 48 hours, 04:00 UTC drew the highest average: 6 players.
Operator and status
What version does PVE Land [US]|SkillTree|Raidable Bases|EVENTS use?
Rust network protocol 2635 and build 168909, on Windows, is what PVE Land [US]|SkillTree|Raidable Bases|EVENTS runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is PVE Land [US]|SkillTree|Raidable Bases|EVENTS, and is it online now?
You will find PVE Land [US]|SkillTree|Raidable Bases|EVENTS online as of now. The uptime it reports puts the last restart at about 12 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.
What is performance like on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?
Averaged over the last 48 hours, server fps was 59, with a low of 53. The entity count reached 111,145, covering buildings, deployables and all else in the world. The peak memory figure stood at 4,703 MB. Lag, to players, is low fps and an entity count that climbs.
Where in the world is PVE Land [US]|SkillTree|Raidable Bases|EVENTS hosted?
Filed under North America by its own listing, PVE Land [US]|SkillTree|Raidable Bases|EVENTS carries the NA tag. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 66.51.99.151:28080.
Connecting
What is the way onto PVE Land [US]|SkillTree|Raidable Bases|EVENTS?
Two ways in. Type client.connect 66.51.99.151:28080 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. The website can be found at https://rustedmaster.eu.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts16,^o^z
Game
gmrust
mp100
ts16
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
