Deep Sea Sask
Online 66.51.98.56:28045 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- in 7d 9hThu 5 Nov, 19:00 UTCFW
- in 35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
21 OCT 2026Wed 21 Oct, 20:11 UTC7d ago |
0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on Deep Sea Sask?
No gather rate appears in the name Deep Sea Sask. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on Deep Sea Sask?
Size 3,400, seed 1410202462: the game generates the procedural map on Deep Sea Sask. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags
On Rust Server Index, which lists and filters carry Deep Sea Sask?
The Rust Server Index lists that include Deep Sea Sask are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you read the tags listed for Deep Sea Sask?
These are the tags Deep Sea Sask publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): Player cap: 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): Build on file: 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^m (Monthly): A monthly cycle: wipes fall with Facepunch's force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
What happens on wipe day at Deep Sea Sask?
Its recent wipes averaged 0 players at peak. The latest wipe peaked 0 hours in.
When does Deep Sea Sask wipe?
With the force wipe, Deep Sea Sask wipes once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its present world dates from 7 days 13 hours. Filed in its tags: a monthly wipe schedule.
Players and ranking
What position does Deep Sea Sask hold among Rust servers?
On player hours over seven days, Deep Sea Sask takes #15,335, within the top 69% of ranked servers.
How many players are on Deep Sea Sask at the moment?
Filed under live counts: Deep Sea Sask, 0 players on 50 slots at present. Filed under seven-day average: 0 players.
Operator and status
Which Rust build is Deep Sea Sask running?
Rust network protocol 2634 and build 167781 on Linux is what you will find on Deep Sea Sask. The protocol must match before you can join, and Steam takes care of updating it.
Is Deep Sea Sask reachable, and does it stay up?
The server is live at this moment: Deep Sea Sask. About 6 days 19 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 1 October 2026 it was first seen by Rust Server Index.
Is the performance on Deep Sea Sask good?
Averaged over the last 48 hours, server fps was 5, with a low of 5. The entity count reached 61,019, covering buildings, deployables and all else in the world. Up to 2,656 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
Which region is Deep Sea Sask in?
There is no region on record for Deep Sea Sask; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 66.51.98.56:28045.
Joining the server
How can you connect to Deep Sea Sask?
If you would rather use the console, press F1 in Rust and enter client.connect 66.51.98.56:28045. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
