Rust Server IndexCard catalogue of Rust servers

Holdings11,667 servers48,316 players118 fresh wipes

Call no.15335 On the shelf · online

Deep Sea Sask

Online 66.51.98.56:28045 checked 9m ago

Subjects 1. monthly wipes 2. modded3. oxide
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipeWiped21 OCT2026 · 7d 13h ago
7d ago · monthly schedule
Next wipe
7d 9h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123410:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

0246810:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. in 7d 9hThu 5 Nov, 19:00 UTCFW
  2. in 35d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
21 OCT 2026Wed 21 Oct, 20:11 UTC7d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
55/ 700
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
24/ 1000
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 80 on average
213/ 700
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 71 on average
80/ 1000
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 66 on average
13/ 1000
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 64 on average
190/ 1000
Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on Deep Sea Sask?

No gather rate appears in the name Deep Sea Sask. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Deep Sea Sask?

Size 3,400, seed 1410202462: the game generates the procedural map on Deep Sea Sask. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry Deep Sea Sask?

The Rust Server Index lists that include Deep Sea Sask are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should you read the tags listed for Deep Sea Sask?

These are the tags Deep Sea Sask publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): Player cap: 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): Build on file: 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^m (Monthly): A monthly cycle: wipes fall with Facepunch's force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

What happens on wipe day at Deep Sea Sask?

Its recent wipes averaged 0 players at peak. The latest wipe peaked 0 hours in.

When does Deep Sea Sask wipe?

With the force wipe, Deep Sea Sask wipes once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its present world dates from 7 days 13 hours. Filed in its tags: a monthly wipe schedule.

Players and ranking

What position does Deep Sea Sask hold among Rust servers?

On player hours over seven days, Deep Sea Sask takes #15,335, within the top 69% of ranked servers.

How many players are on Deep Sea Sask at the moment?

Filed under live counts: Deep Sea Sask, 0 players on 50 slots at present. Filed under seven-day average: 0 players.

Operator and status

Which Rust build is Deep Sea Sask running?

Rust network protocol 2634 and build 167781 on Linux is what you will find on Deep Sea Sask. The protocol must match before you can join, and Steam takes care of updating it.

Is Deep Sea Sask reachable, and does it stay up?

The server is live at this moment: Deep Sea Sask. About 6 days 19 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 1 October 2026 it was first seen by Rust Server Index.

Is the performance on Deep Sea Sask good?

Averaged over the last 48 hours, server fps was 5, with a low of 5. The entity count reached 61,019, covering buildings, deployables and all else in the world. Up to 2,656 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Which region is Deep Sea Sask in?

There is no region on record for Deep Sea Sask; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 66.51.98.56:28045.

Joining the server

How can you connect to Deep Sea Sask?

If you would rather use the console, press F1 in Rust and enter client.connect 66.51.98.56:28045. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players Player cap: 50.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Joining needs you on game protocol 2634.
cs167781
Build Build on file: 167781.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Wipe schedule

^m
Monthly A monthly cycle: wipes fall with Facepunch's force wipe.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.