RYZE PROJECT
Online EU 65.109.115.184:20820 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 07:50 UTC, in 5h. Every 7 days · medium confidence
- usual gap
- 6.8 daysbetween real wipes
- on rhythm
- 50%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 25%else halves by day 2
Coming wipes
- in 5hFri 30 Oct, 07:50 UTC
- in 6d 16hThu 5 Nov, 19:00 UTCFW
- in 7d 5hFri 6 Nov, 07:36 UTC
- in 14d 5hFri 13 Nov, 07:22 UTC
- in 21d 4hFri 20 Nov, 07:08 UTC
- in 28d 4hFri 27 Nov, 06:54 UTC
- in 34d 16hThu 3 Dec, 19:00 UTCFW
- in 35d 4hFri 4 Dec, 06:40 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
16 OCT 2026Fri 16 Oct, 08:18 UTC13d ago |
1 | – | running | 0 |
9 OCT 2026Fri 9 Oct, 08:32 UTC20d ago |
4 | halved by day 3 | 7 days | 0 |
2 OCT 2026Fri 2 Oct, 15:35 UTC27d ago |
4 | held half | 6.7 days | 0 |
25 SEP 2026Fri 25 Sep, 07:16 UTC34d ago |
2 | halved by day 2 | 7.3 days | 0 |
24 SEP 2026Thu 24 Sep, 17:57 UTC35d ago |
2 | – | 0.6 days | 0 |
22 SEP 2026Tue 22 Sep, 15:48 UTC37d ago |
1 | halved by day 1 | 2.1 days | 0 |
13 SEP 2026Sun 13 Sep, 20:41 UTC46d ago |
3 | halved by day 7 | 8.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on RYZE PROJECT?
The name of RYZE PROJECT does not state a gather rate. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. Its own label is vanilla: filed under vanilla: Facepunch's game, unaltered. The server has VAC, Valve's anti-cheat, turned on.
What is the map on RYZE PROJECT?
Size 3,650, seed 281169553: the game generates the procedural map on RYZE PROJECT. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags
Which lists and filters on Rust Server Index is RYZE PROJECT filed under?
Filed under these Rust Server Index lists is RYZE PROJECT: Rust servers filed under Europe and Modded Rust servers, filed by play style. Filed under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
How should you read the tags listed for RYZE PROJECT?
These are the tags RYZE PROJECT publishes; the game's server browser reads this list: gmvanilla (Game mode): Filed under vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^w (Weekly): One wipe each week; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays; EU (Europe): Server browser region: Europe. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
How does a wipe day run on RYZE PROJECT?
Its recent wipes averaged 3 players at peak. The latest wipe peaked 14 hours in. The crowd held above half the peak until the next wipe in 25% of its recent wipes. By day 2 the crowd had fallen below half when it didn't hold.
When does RYZE PROJECT wipe?
The recent gap between wipes on RYZE PROJECT is about 6.8 days. On Friday 30 October at 07:50 UTC the next wipe is due. 13 days 17 hours is when its current world was made. A weekly wipe schedule is published in its tags.
Players and ranking
How is RYZE PROJECT ranked compared with the rest?
On seven-day player hours, RYZE PROJECT takes #15,269 overall and #2,529 in Europe, within the top 69% of ranked servers.
What does the player count on RYZE PROJECT look like?
The live count for RYZE PROJECT stands at 0 players, out of 50 slots. Averaged over the last seven days, the count is 0 players.
Server facts
What Rust version is RYZE PROJECT on?
Rust network protocol 2635 and build 168909, on Linux, is what RYZE PROJECT runs. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is RYZE PROJECT, and is it online now?
You will find RYZE PROJECT online as of now. Its reported uptime gives the last restart as roughly 21 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.
How well does RYZE PROJECT perform?
Averaged over the last 48 hours, server fps was 163, with a low of 113. The entity count reached 74,414, covering buildings, deployables and all else in the world. Up to 2,767 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.
Where in the world is RYZE PROJECT hosted?
The EU tag places RYZE PROJECT, by its own listing, in Europe. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 65.109.115.184:20820.
Connecting
How can you connect to RYZE PROJECT?
If you would rather use the console, press F1 in Rust and enter client.connect 65.109.115.184:20820. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/nbB3pn2X.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
