Test Server
Online 65.109.111.251:30115 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
29 OCT 2026Thu 29 Oct, 14:29 UTC13h ago |
– | – | – | 0 |
29 OCT 2026Thu 29 Oct, 13:40 UTC13h ago |
– | – | – | 0 |
29 OCT 2026Thu 29 Oct, 11:44 UTC15h ago |
– | – | – | 0 |
29 OCT 2026Thu 29 Oct, 11:23 UTC16h ago |
– | – | – | 0 |
29 OCT 2026Thu 29 Oct, 10:17 UTC17h ago |
– | – | – | 0 |
27 OCT 2026Tue 27 Oct, 12:00 UTC2d ago |
– | – | – | 0 |
27 OCT 2026Tue 27 Oct, 10:39 UTC2d ago |
– | – | – | 0 |
27 OCT 2026Tue 27 Oct, 10:17 UTC2d ago |
– | – | – | 0 |
26 OCT 2026Mon 26 Oct, 11:46 UTC3d ago |
– | – | – | 0 |
26 OCT 2026Mon 26 Oct, 11:09 UTC3d ago |
– | – | – | 0 |
25 OCT 2026Sun 25 Oct, 20:55 UTC4d ago |
– | – | – | 1 |
25 OCT 2026Sun 25 Oct, 18:41 UTC4d ago |
– | – | – | 0 |
23 OCT 2026Fri 23 Oct, 11:21 UTC6d ago |
– | – | – | 0 |
21 OCT 2026Wed 21 Oct, 11:43 UTC8d ago |
– | – | – | 0 |
21 OCT 2026Wed 21 Oct, 10:41 UTC8d ago |
– | – | – | 0 |
20 OCT 2026Tue 20 Oct, 23:49 UTC9d ago |
– | – | – | 0 |
20 OCT 2026Tue 20 Oct, 10:35 UTC9d ago |
– | – | – | 0 |
19 OCT 2026Mon 19 Oct, 11:06 UTC10d ago |
– | – | – | 0 |
18 OCT 2026Sun 18 Oct, 20:28 UTC11d ago |
– | – | – | 0 |
18 OCT 2026Sun 18 Oct, 16:11 UTC11d ago |
– | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On Test Server, which rules and settings apply?
You will find no gather rate in the name of Test Server. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. Vanilla is the server's own description: no changed rates, kits or rules: this is the game Facepunch ships. VAC is on: Valve's anti-cheat is enabled.
What is the map on Test Server?
Size 4,000, seed 1337: the game generates the procedural map on Test Server. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is Custom Map.
Tags
Where does Test Server appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is Test Server: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which tags are attached to Test Server, and what do they stand for?
These are the tags Test Server publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp20 (Max players): 20 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
Which wipe timetable does Test Server follow?
None of the resets on Test Server counts as a wipe: a new world every few hours, and no wipe schedule kept.
Players and ranking
How is Test Server ranked compared with the rest?
The seven-day player-hours ranking places Test Server at #7,277, among the top 33% of ranked servers.
Is Test Server quiet or crowded?
Filed under live counts: Test Server, 0 players on 20 slots at present. Averaged across seven days: 0 players, peaking at 3. Filed under busiest hour: 13:00 UTC in the last 48 hours, averaging 0 players.
Server facts
What Rust version is Test Server on?
Rust network protocol 2635 and build 168909 on Linux is what you will find on Test Server. Steam keeps your game updated, but the protocol must match for you to join.
Is Test Server reachable, and does it stay up?
The server is live at this moment: Test Server. About 11 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 92%, 155 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.
How well does Test Server perform?
Server fps held at 30 on average across the last 48 hours, never dropping below 30. The entity count reached 24,020, covering buildings, deployables and all else in the world. The peak memory figure stood at 1,825 MB. A climbing entity count and low fps are felt by players as lag.
What is the location of Test Server?
No region is published by Test Server. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 65.109.111.251:30115.
Connecting
What is the way onto Test Server?
Enter client.connect 65.109.111.251:30115 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8
Game
gmrust
mp20
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.