Teddys Aimtrain Beta
Offline 64.40.8.245:34015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.2 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
15 OCT 2026Thu 15 Oct, 01:55 UTC12d ago |
2 | – | running | 1 |
14 OCT 2026Wed 14 Oct, 02:47 UTC13d ago |
4 | – | 1 days | 1 |
11 OCT 2026Sun 11 Oct, 21:04 UTC15d ago |
4 | held half | 2.2 days | 2 |
1 OCT 2026Thu 1 Oct, 23:09 UTC FW25d ago |
2 | held half | 9.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on Teddys Aimtrain Beta?
The name of Teddys Aimtrain Beta does not state a gather rate. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.
What is the map on Teddys Aimtrain Beta?
Size 4,000, seed 1337: the game generates the procedural map on Teddys Aimtrain Beta. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.
Tags
Where does Teddys Aimtrain Beta appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include Teddys Aimtrain Beta are Modded Rust servers, filed by play style and Aim training servers, filed. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by the tags on Teddys Aimtrain Beta?
Filed under these tags, as published by Teddys Aimtrain Beta and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp20 (Max players): The queue ceiling sits at 20; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): The game build here is 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
What should you expect on Teddys Aimtrain Beta when wipe day comes?
The average peak across its recent wipes is 3 players. The latest wipe peaked 14 hours in. The crowd held above half the peak until the next wipe in 100% of its recent wipes.
How often is Teddys Aimtrain Beta wiped, and on what schedule?
No next wipe can be predicted for Teddys Aimtrain Beta: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 12 days 17 hours.
Player counts
Where does Teddys Aimtrain Beta sit in the rankings?
Filed under rankings: #8,748 for Teddys Aimtrain Beta on seven-day player hours, top 40% overall.
Is Teddys Aimtrain Beta quiet or crowded?
Filed under offline: Teddys Aimtrain Beta, last seen 5 days 21 hours ago. Filed under seven-day figures: an average of 0 players and a peak of 3.
Server details
Which Rust build is Teddys Aimtrain Beta running?
Rust network protocol 2634 and build 167781 on Linux is what you will find on Teddys Aimtrain Beta. The protocol must match before you can join, and Steam takes care of updating it.
Is Teddys Aimtrain Beta reachable, and does it stay up?
The server is down at this moment; the last sighting of Teddys Aimtrain Beta was 5 days 21 hours ago. It was up 46 of 168 hours across the last 7 full days, or 27% of the time. It was first recorded by Rust Server Index on 13 September 2026.
What is the location of Teddys Aimtrain Beta?
There is no region on record for Teddys Aimtrain Beta; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 64.40.8.245:34015.
Joining the server
How can you connect to Teddys Aimtrain Beta?
Two ways in. Type client.connect 64.40.8.245:34015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp20
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
