Atlas Rust Test 01
Online 64.40.8.137:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does Atlas Rust Test 01 run?
You will find no gather rate in the name of Atlas Rust Test 01. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. It is listed under Community in the server browser and is a community server. VAC is on: Valve's anti-cheat is enabled.
What is the map on Atlas Rust Test 01?
Generated by the game, the procedural map of Atlas Rust Test 01 has size 4,500 and seed 1337. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Lists and filters
On Rust Server Index, which lists and filters carry Atlas Rust Test 01?
Filed under these Rust Server Index lists is Atlas Rust Test 01: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by the tags on Atlas Rust Test 01?
The server's own tags are listed here, and the game's server browser reads them: Atlas Rust Test 01 gives gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): The game build here is 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
How often is Atlas Rust Test 01 wiped, and on what schedule?
Atlas Rust Test 01's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 9 days 23 hours.
Player counts
How is Atlas Rust Test 01 ranked compared with the rest?
The seven-day player-hours ranking places Atlas Rust Test 01 at #15,353, among the top 69% of ranked servers.
What does the player count on Atlas Rust Test 01 look like?
Filed under live counts: Atlas Rust Test 01, 0 players on 50 slots at present. Filed under seven-day average: 0 players.
Operator and status
Which Rust build is Atlas Rust Test 01 running?
Rust network protocol 2634 and build 167781, on Linux, is what Atlas Rust Test 01 runs. To join you need the same protocol; Steam handles the update.
Is Atlas Rust Test 01 reachable, and does it stay up?
The server is live at this moment: Atlas Rust Test 01. Its reported uptime gives the last restart as roughly 9 days 21 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 19 October 2026 it was first seen by Rust Server Index.
What is performance like on Atlas Rust Test 01?
The last 48 hours give an average of 94 server fps and a floor of 84. Buildings, deployables and everything else in the world came to as many as 120,462 entities. Up to 5,081 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.
What is the location of Atlas Rust Test 01?
Atlas Rust Test 01 gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 64.40.8.137:28015.
Joining the server
How can you connect to Atlas Rust Test 01?
Two ways in. Type client.connect 64.40.8.137:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. https://atlastool.shop is where its website lives.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.