Rust Server IndexCard catalogue of Rust servers

Holdings11,617 servers35,785 players59 fresh wipes

Call no.1.5X3677 On the shelf · online

[US] Cobalt Island Main 1.5x | Vanilla

Online 64.20.33.110:28015 checked 8m ago

Subjects 1. 1.5x 2. modded3. oxide
Players now
0/ 150
0% full
7-day average
1
peak 4
Rank
#3,677
top 17%
Last wipeWiped17 OCT2026 · 10d 9h ago
10d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
11 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
6players, last three wipes
crowd held
50%else halves by day 5

The first 48 hours of its last wipes

Sat 17 OctThu 1 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 26 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
17 OCT 2026Sat 17 Oct, 18:11 UTC10d ago
7 – running 0
1 OCT 2026Thu 1 Oct, 17:56 UTC FW26d ago
6 halved by day 5 16 days 2
25 SEP 2026Fri 25 Sep, 19:01 UTC32d ago
6 held half 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA2X
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad/Max5| JUST FULLWIPEDNA · groups of 5 · 2x · weekly · 127 on average
465/ 525
NA3X
WARBANDITS.GG 3X |Solo/Duo/Trio/Quad/Max5|LootX3| JUST WIPEDNA · groups of 5 · 3x · weekly · 117 on average
124/ 200
NA2X
[US] Spoonkid Rust - 2x Saturdays | 6 MAX | Shared BPsNA · groups of 6 · 2x · weekly · 92 on average
6/ 75
NA2X
[US] Spoonkid Rust - 2x Mondays | 5 MAX | Shared BPsNA · groups of 5 · 2x · weekly · 49 on average
146/ 200
NA2X
Dusk till Dawn | 2x | Offline Protect | 5% Upkeep | No BP WipeNA · groups of 6 · 2x · monthly · 3 on average
3/ 100
NA2X
HollowServers.co 2x Solo/Duo/Trio | JUST FULL WIPEDNA · groups of 6 · 2x · biweekly · 1 on average
0/ 100
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on [US] Cobalt Island Main 1.5x | Vanilla?

By its name, [US] Cobalt Island Main 1.5x | Vanilla gathers at 1.5x. The group limit is 6 players. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.

Which map is in use on [US] Cobalt Island Main 1.5x | Vanilla?

Size 3,200, seed 1337: the game generates the procedural map on [US] Cobalt Island Main 1.5x | Vanilla. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Custom Map.

Tags and filters

Where does [US] Cobalt Island Main 1.5x | Vanilla appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take [US] Cobalt Island Main 1.5x | Vanilla: 1.5x gather rate servers, filed, Modded Rust servers, filed by play style and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 1.5x.

How should you read the tags listed for [US] Cobalt Island Main 1.5x | Vanilla?

The server's own tags are listed here, and the game's server browser reads them: [US] Cobalt Island Main 1.5x | Vanilla gives gmrust (Game mode): Survival on standard Rust rules; mp150 (Max players): Player cap: 150; ts6 (Group limit): Groups are capped at 6; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

How does a wipe day run on [US] Cobalt Island Main 1.5x | Vanilla?

The average peak across its recent wipes is 6 players. The latest wipe peaked 26 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 50% of the time. By day 5 the crowd had fallen below half when it didn't hold.

How often is [US] Cobalt Island Main 1.5x | Vanilla wiped, and on what schedule?

No next wipe can be predicted for [US] Cobalt Island Main 1.5x | Vanilla: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 10 days 9 hours is when its current world was made.

Players and ranking

How is [US] Cobalt Island Main 1.5x | Vanilla ranked compared with the rest?

Filed under rankings: #3,677 for [US] Cobalt Island Main 1.5x | Vanilla on seven-day player hours, top 17% overall.

What does the player count on [US] Cobalt Island Main 1.5x | Vanilla look like?

The live count for [US] Cobalt Island Main 1.5x | Vanilla stands at 0 players, out of 150 slots. Filed under seven-day figures: an average of 1 players and a peak of 4. The busiest point in the last 48 hours was 20:00 UTC, averaging 3 players.

Server details

Which Rust build is [US] Cobalt Island Main 1.5x | Vanilla running?

Rust network protocol 2635 and build 168909, on Linux, is what [US] Cobalt Island Main 1.5x | Vanilla runs. Steam keeps your game updated, but the protocol must match for you to join.

Is [US] Cobalt Island Main 1.5x | Vanilla reachable, and does it stay up?

You will find [US] Cobalt Island Main 1.5x | Vanilla online as of now. The uptime it reports puts the last restart at about 20 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

How well does [US] Cobalt Island Main 1.5x | Vanilla perform?

Averaged over the last 48 hours, server fps was 36, with a low of 25. Buildings, deployables and everything else in the world came to as many as 43,913 entities. Up to 3,388 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

Which region is [US] Cobalt Island Main 1.5x | Vanilla in?

The name of [US] Cobalt Island Main 1.5x | Vanilla points to North America, though no region tag is published. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 64.20.33.110:28015.

How to join

What is the way onto [US] Cobalt Island Main 1.5x | Vanilla?

Enter client.connect 64.20.33.110:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://cobaltgamers.com/.

Subject headings explained

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp150
Max players Player cap: 150.
ts6
Group limit Groups are capped at 6.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.