Rust Server IndexCard catalogue of Rust servers

Holdings11,887 servers95,355 players150 fresh wipes

Call no.15383 Off the shelf · offline

E-SURVIVAL Dev

Offline 64.111.93.112:28025 checked 2d ago

Subjects 1. trio 2. modded3. carbon
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,383
top 70%
Last wipeWiped20 OCT2026 · 7d 10h ago
7d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers, and #526 of the trio servers (top 83%). Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.4 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
20 OCT 2026Tue 20 Oct, 05:46 UTC7d ago
1 – running 0
3 OCT 2026Sat 3 Oct, 07:51 UTC24d ago
1 held half 16.9 days 1
1 OCT 2026Thu 1 Oct, 18:17 UTC FW26d ago
1 – 1.6 days 0
29 SEP 2026Tue 29 Sep, 09:32 UTC28d ago
1 halved by day 1 2.4 days 0
29 SEP 2026Tue 29 Sep, 02:33 UTC28d ago
1 – 0.3 days 1
28 SEP 2026Mon 28 Sep, 15:13 UTC29d ago
1 – 0.5 days 0
24 SEP 2026Thu 24 Sep, 12:45 UTC33d ago
1 held half 4.1 days 0
23 SEP 2026Wed 23 Sep, 05:41 UTC34d ago
1 – 1.3 days 0
22 SEP 2026Tue 22 Sep, 13:31 UTC35d ago
1 – 0.7 days 0
21 SEP 2026Mon 21 Sep, 05:13 UTC36d ago
1 – 1.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
RustSpain.com | EU Trio MondaysEU · trio · weekly · 50 on average
290/ 295
EA
QS『可乐』10.27/5倍/养老/三人/萌新礼包EA · trio · weekly · 21 on average
23/ 100
GORILA.RU Random Item Jump (Random Item)trio · weekly · 18 on average
32/ 200
EU 13/ 550
EU 15/ 550
EU 19/ 550
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on E-SURVIVAL Dev?

No gather rate appears in the name E-SURVIVAL Dev. A maximum of 3 players per group applies (trio). The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. The server has VAC, Valve's anti-cheat, turned on.

What is the map on E-SURVIVAL Dev?

Generated by the game, the map is procedural on E-SURVIVAL Dev.

Tags and filters

On Rust Server Index, which lists and filters carry E-SURVIVAL Dev?

Filed under these Rust Server Index lists is E-SURVIVAL Dev: Modded Rust servers, filed by play style and Trio servers, filed under group limit. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.

How should you read the tags listed for E-SURVIVAL Dev?

Filed under these tags, as published by E-SURVIVAL Dev and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts3 (Group limit): 3 is the largest team allowed; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Plugins run through Carbon. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

What should you expect on E-SURVIVAL Dev when wipe day comes?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 50% of its recent wipes. In the other cases, numbers dropped below half by day 1.

How often is E-SURVIVAL Dev wiped, and on what schedule?

E-SURVIVAL Dev wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 7 days 10 hours is when its current world was made.

Population

How is E-SURVIVAL Dev ranked compared with the rest?

On player hours over seven days, E-SURVIVAL Dev takes #15,383, within the top 70% of ranked servers. See also the trio servers, where it stands at #526.

How many players are on E-SURVIVAL Dev at the moment?

Filed under offline: E-SURVIVAL Dev, last seen 2 days 8 hours ago. 0 players is the average over the past seven days.

Server details

What Rust version is E-SURVIVAL Dev on?

Rust network protocol 2635 and build 168909, on Windows, is what E-SURVIVAL Dev runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is E-SURVIVAL Dev, and is it online now?

Last seen 2 days 8 hours ago, E-SURVIVAL Dev is offline right now. Of the last 7 full days, 8 of 168 hours were up, 5% of the time. The earliest sighting at Rust Server Index is 16 September 2026.

What is the location of E-SURVIVAL Dev?

E-SURVIVAL Dev gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 64.111.93.112:28025.

Connecting

How can you connect to E-SURVIVAL Dev?

If you would rather use the console, press F1 in Rust and enter client.connect 64.111.93.112:28025. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts3,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players The queue ceiling sits at 10.
ts3
Group limit 3 is the largest team allowed.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.