E-SURVIVAL Dev
Offline 64.111.93.112:28025 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, and #526 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.4 daysbetween real wipes
- on rhythm
- 25%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
20 OCT 2026Tue 20 Oct, 05:46 UTC7d ago |
1 | – | running | 0 |
3 OCT 2026Sat 3 Oct, 07:51 UTC24d ago |
1 | held half | 16.9 days | 1 |
1 OCT 2026Thu 1 Oct, 18:17 UTC FW26d ago |
1 | – | 1.6 days | 0 |
29 SEP 2026Tue 29 Sep, 09:32 UTC28d ago |
1 | halved by day 1 | 2.4 days | 0 |
29 SEP 2026Tue 29 Sep, 02:33 UTC28d ago |
1 | – | 0.3 days | 1 |
28 SEP 2026Mon 28 Sep, 15:13 UTC29d ago |
1 | – | 0.5 days | 0 |
24 SEP 2026Thu 24 Sep, 12:45 UTC33d ago |
1 | held half | 4.1 days | 0 |
23 SEP 2026Wed 23 Sep, 05:41 UTC34d ago |
1 | – | 1.3 days | 0 |
22 SEP 2026Tue 22 Sep, 13:31 UTC35d ago |
1 | – | 0.7 days | 0 |
21 SEP 2026Mon 21 Sep, 05:13 UTC36d ago |
1 | – | 1.3 days | 1 |
18 SEP 2026Fri 18 Sep, 10:59 UTC39d ago |
1 | held half | 2.8 days | 0 |
16 SEP 2026Wed 16 Sep, 10:01 UTC41d ago |
1 | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on E-SURVIVAL Dev?
No gather rate appears in the name E-SURVIVAL Dev. A maximum of 3 players per group applies (trio). The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. The server has VAC, Valve's anti-cheat, turned on.
What is the map on E-SURVIVAL Dev?
Generated by the game, the map is procedural on E-SURVIVAL Dev.
Tags and filters
On Rust Server Index, which lists and filters carry E-SURVIVAL Dev?
Filed under these Rust Server Index lists is E-SURVIVAL Dev: Modded Rust servers, filed by play style and Trio servers, filed under group limit. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.
How should you read the tags listed for E-SURVIVAL Dev?
Filed under these tags, as published by E-SURVIVAL Dev and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts3 (Group limit): 3 is the largest team allowed; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Plugins run through Carbon. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
What should you expect on E-SURVIVAL Dev when wipe day comes?
Its recent wipes averaged 1 players at peak. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 50% of its recent wipes. In the other cases, numbers dropped below half by day 1.
How often is E-SURVIVAL Dev wiped, and on what schedule?
E-SURVIVAL Dev wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 7 days 10 hours is when its current world was made.
Population
How is E-SURVIVAL Dev ranked compared with the rest?
On player hours over seven days, E-SURVIVAL Dev takes #15,383, within the top 70% of ranked servers. See also the trio servers, where it stands at #526.
How many players are on E-SURVIVAL Dev at the moment?
Filed under offline: E-SURVIVAL Dev, last seen 2 days 8 hours ago. 0 players is the average over the past seven days.
Server details
What Rust version is E-SURVIVAL Dev on?
Rust network protocol 2635 and build 168909, on Windows, is what E-SURVIVAL Dev runs. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is E-SURVIVAL Dev, and is it online now?
Last seen 2 days 8 hours ago, E-SURVIVAL Dev is offline right now. Of the last 7 full days, 8 of 168 hours were up, 5% of the time. The earliest sighting at Rust Server Index is 16 September 2026.
What is the location of E-SURVIVAL Dev?
E-SURVIVAL Dev gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 64.111.93.112:28025.
Connecting
How can you connect to E-SURVIVAL Dev?
If you would rather use the console, press F1 in Rust and enter client.connect 64.111.93.112:28025. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts3,^z,^y
Game
gmrust
mp10
ts3
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.