Rust Staging (dev)
Offline 62.64.144.83:16347 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2 daysbetween real wipes
- on rhythm
- 29%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 67%else halves by day 7
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
24 OCT 2026Sat 24 Oct, 12:03 UTC4d ago |
1 | – | running | 0 |
22 OCT 2026Thu 22 Oct, 18:37 UTC6d ago |
1 | – | 1.7 days | 0 |
21 OCT 2026Wed 21 Oct, 16:38 UTC7d ago |
1 | – | 1.1 days | 0 |
19 OCT 2026Mon 19 Oct, 16:42 UTC9d ago |
1 | held half | 2 days | 1 |
10 OCT 2026Sat 10 Oct, 09:50 UTC18d ago |
2 | halved by day 7 | 9.3 days | 0 |
7 OCT 2026Wed 7 Oct, 16:53 UTC21d ago |
1 | held half | 2.7 days | 0 |
4 OCT 2026Sun 4 Oct, 13:09 UTC24d ago |
1 | held half | 3.2 days | 0 |
3 OCT 2026Sat 3 Oct, 14:45 UTC25d ago |
1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on Rust Staging (dev)?
You will find no gather rate in the name of Rust Staging (dev). The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in use on Rust Staging (dev)?
A procedural map, generated by the game, is what Rust Staging (dev) runs.
Tags
On Rust Server Index, which lists and filters carry Rust Staging (dev)?
The Rust Server Index lists that include Rust Staging (dev) are Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which tags are attached to Rust Staging (dev), and what do they stand for?
Filed under these tags, as published by Rust Staging (dev) and read by the game's server browser: gmvanilla (Game mode): Filed under vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs169399 (Build): The game build here is 169399; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
What should you expect on Rust Staging (dev) when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 1 hours in. Half that peak was held until the next wipe in 67% of its recent wipes. By day 7 the crowd had fallen below half when it didn't hold.
When does Rust Staging (dev) wipe?
Rust Staging (dev) wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 18 hours.
Player counts
Where does Rust Staging (dev) sit in the rankings?
Filed under rankings: #8,109 for Rust Staging (dev) on seven-day player hours, top 36% overall.
Is Rust Staging (dev) quiet or crowded?
Filed under offline: Rust Staging (dev), last seen 34 hours ago. Filed under seven-day figures: an average of 1 players and a peak of 1. Over the last 48 hours, 20:00 UTC drew the highest average: 1 players.
Server details
What version does Rust Staging (dev) use?
Rust network protocol 2635 and build 169399 on Windows is what you will find on Rust Staging (dev). The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Rust Staging (dev), and is it online now?
Last seen 34 hours ago, Rust Staging (dev) is offline right now. Uptime for the last 7 full days came to 9%, 15 hours out of 168. It was first recorded by Rust Server Index on 3 October 2026.
What is the location of Rust Staging (dev)?
No region is published by Rust Staging (dev). Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 62.64.144.83:16347.
Joining the server
What is the way onto Rust Staging (dev)?
Two ways in. Type client.connect 62.64.144.83:16347 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs169399,ts8
Game
gmvanilla
mp10
ts8
v2635
cs169399
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.