Rust Server IndexCard catalogue of Rust servers

Holdings11,841 servers73,926 players221 fresh wipes

Call no.13059 On the shelf · online

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS

Online 62.60.246.211:28015 checked 7m ago

Subjects 1. modded2. oxide
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#13,059
top 59%
Last wipeWiped16 OCT2026 · 12d 15h ago
12d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75114:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
67%else halves by day 3

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
16 OCT 2026Fri 16 Oct, 21:56 UTC12d ago
0 – running 0
1 OCT 2026Thu 1 Oct, 20:18 UTC FW27d ago
2 halved by day 3 15.1 days 0
29 SEP 2026Tue 29 Sep, 18:51 UTC29d ago
4 held half 2.1 days 0
28 SEP 2026Mon 28 Sep, 20:02 UTC30d ago
2 – 1 days 0
27 SEP 2026Sun 27 Sep, 18:51 UTC31d ago
2 – 1 days 1
25 SEP 2026Fri 25 Sep, 13:53 UTC33d ago
8 held half 2.2 days 8
24 SEP 2026Thu 24 Sep, 19:08 UTC34d ago
8 – 0.8 days 0
22 SEP 2026Tue 22 Sep, 19:48 UTC36d ago
4 held half 2 days 1
21 SEP 2026Mon 21 Sep, 18:04 UTC37d ago
3 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA 1/ 15
MINICOPTER / HELICOPTER TRAININGgroups of 8+ · 5 on average
5/ 100
2/ 100
EU 4/ 100
NA 4/ 100
PVP Arena | Aimtraingroups of 8+ · 2 on average
0/ 40
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

No gather rate appears in the name ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Generated by the game, the procedural map of ERA AIM TRAINING | FFA | 1V1 | AIMBOTS has size 6,000 and seed 1337. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: Custom Map.

Lists and filters

Where does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: Modded Rust servers, filed by play style and Aim training servers, filed. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by the tags on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

The server's own tags are listed here, and the game's server browser reads them: ERA AIM TRAINING | FFA | 1V1 | AIMBOTS gives gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What happens on wipe day at ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

The average peak across its recent wipes is 2 players. 0 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 67% of the time. In the other cases, numbers dropped below half by day 3.

When does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS wipe?

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 15 hours.

Players and ranking

Where does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS sit in the rankings?

On player hours over seven days, ERA AIM TRAINING | FFA | 1V1 | AIMBOTS takes #13,059, within the top 59% of ranked servers.

How many players are on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS at the moment?

The live count for ERA AIM TRAINING | FFA | 1V1 | AIMBOTS stands at 0 players, out of 50 slots. Filed under seven-day figures: an average of 0 players and a peak of 1. The busiest point in the last 48 hours was 11:00 UTC, averaging 0 players.

Server details

Which Rust build is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS running?

Rust network protocol 2635 and build 168909, on Linux, is what ERA AIM TRAINING | FFA | 1V1 | AIMBOTS runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

The server is live at this moment: ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. Its reported uptime gives the last restart as roughly 4 days 23 hours ago. It was up 108 of 168 hours across the last 7 full days, or 64% of the time. The earliest sighting at Rust Server Index is 20 September 2026.

What is performance like on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

The last 48 hours give an average of 239 server fps and a floor of 230. The entity count reached 5,638, covering buildings, deployables and all else in the world. Up to 2,844 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Where in the world is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS hosted?

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 62.60.246.211:28015.

How to join

What is the way onto ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Enter client.connect 62.60.246.211:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players Player cap: 50.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.