Rust Server IndexCard catalogue of Rust servers

Holdings11,767 servers74,585 players237 fresh wipes

Call no.NA15276 On the shelf · online

US Testing Server

Online NA 54.39.102.131:28015 checked 8m ago

Subjects 1. modded2. oxide
Players now
0/ ?
7-day average
0
peak –
Rank
#15,276
top 69% · #1493 in NA
Last wipeWiped16 OCT2026 · 13d 21h ago
13d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

0510152023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.7 daysbetween real wipes
on rhythm
43%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
16 OCT 2026Fri 16 Oct, 01:31 UTC13d ago
0 – running 0
15 OCT 2026Thu 15 Oct, 09:31 UTC14d ago
0 – 0.7 days 0
14 OCT 2026Wed 14 Oct, 17:31 UTC15d ago
0 – 0.7 days 0
14 OCT 2026Wed 14 Oct, 01:31 UTC15d ago
0 – 0.7 days 0
13 OCT 2026Tue 13 Oct, 01:45 UTC16d ago
0 – 1 days 0
27 SEP 2026Sun 27 Sep, 05:22 UTC32d ago
0 – 15.8 days 0
26 SEP 2026Sat 26 Sep, 20:53 UTC33d ago
0 – 0.4 days 0
26 SEP 2026Sat 26 Sep, 02:25 UTC33d ago
0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average
39/ 100
NA 31/ 50
NA
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
90/ 100
NA
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average
7/ 150
NA
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 14 on average
16/ 175
NA
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
4/ 90
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does US Testing Server run?

No gather rate appears in the name US Testing Server. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in use on US Testing Server?

US Testing Server runs a procedural map of size 3,700 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.

Tags and filters

Which lists and filters on Rust Server Index is US Testing Server filed under?

The Rust Server Index lists that include US Testing Server are Modded Rust servers, filed by play style and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags are attached to US Testing Server, and what do they stand for?

Filed under these tags, as published by US Testing Server and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Joining needs you on game protocol 2634; cs167584 (Build): It runs build 167584; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays; NA (North America): The browser files it under North America. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What happens on wipe day at US Testing Server?

At their busiest, its recent wipes drew 0 players on average. The latest wipe peaked 0 hours in.

How often is US Testing Server wiped, and on what schedule?

No next wipe can be predicted for US Testing Server: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 13 days 21 hours is when its current world was made.

Player counts

What position does US Testing Server hold among Rust servers?

On seven-day player hours, US Testing Server takes #15,276 overall and #1,493 in North America, within the top 69% of ranked servers.

Is US Testing Server quiet or crowded?

The live count for US Testing Server stands at 0 players. Filed under seven-day average: 0 players.

Operator and status

Which Rust build is US Testing Server running?

Rust network protocol 2634 and build 167584 on Windows is what you will find on US Testing Server. The protocol must match before you can join, and Steam takes care of updating it.

Is US Testing Server reachable, and does it stay up?

The server is live at this moment: US Testing Server. The uptime it reports puts the last restart at about 10 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 25 September 2026 it was first seen by Rust Server Index.

What is performance like on US Testing Server?

Averaged over the last 48 hours, server fps was 20, with a low of 20. The entity count reached 69,605, covering buildings, deployables and all else in the world. Up to 2,225 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

Where in the world is US Testing Server hosted?

Filed under North America by its own listing, US Testing Server carries the NA tag. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 54.39.102.131:28015.

How to join

How can you connect to US Testing Server?

Two ways in. Type client.connect 54.39.102.131:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp0
Max players 0 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Joining needs you on game protocol 2634.
cs167584
Build It runs build 167584.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Region

NA
North America The browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.