Rust Server IndexCard catalogue of Rust servers

Holdings11,725 servers63,058 players188 fresh wipes

Call no.NA15262 On the shelf · online

US Testing Server

Online NA 54.39.102.131:21015 checked 12m ago

Subjects 1. modded2. oxide
Players now
0/ ?
7-day average
0
peak –
Rank
#15,262
top 69% · #1495 in NA
Last wipeWiped15 OCT2026 · 14d 2h ago
14d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123401:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

0510152001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.9 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
15 OCT 2026Thu 15 Oct, 21:30 UTC14d ago
0 – running 0
14 OCT 2026Wed 14 Oct, 21:21 UTC15d ago
0 – 1 days 0
14 OCT 2026Wed 14 Oct, 13:30 UTC15d ago
0 – 0.3 days 0
13 OCT 2026Tue 13 Oct, 13:21 UTC16d ago
0 – 1 days 0
13 OCT 2026Tue 13 Oct, 01:44 UTC16d ago
0 – 0.5 days 0
26 SEP 2026Sat 26 Sep, 20:50 UTC33d ago
0 – 16.2 days 0
25 SEP 2026Fri 25 Sep, 23:26 UTC34d ago
0 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 41 on average
48/ 100
NA 33/ 50
NA
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
92/ 100
NA
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average
5/ 150
NA
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 14 on average
15/ 175
NA
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
7/ 90
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on US Testing Server?

You will find no gather rate in the name of US Testing Server. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.

What is the map on US Testing Server?

US Testing Server runs a procedural map of size 1,024 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: CraggyIsland.

Tags and filters

On Rust Server Index, which lists and filters carry US Testing Server?

The Rust Server Index lists that include US Testing Server are Modded Rust servers, filed by play style and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for US Testing Server?

These are the tags US Testing Server publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167584 (Build): The game build here is 167584; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): North America is the region shown in the server browser. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

How does a wipe day run on US Testing Server?

Its recent wipes averaged 0 players at peak. The latest wipe peaked 0 hours in.

When does US Testing Server wipe?

There is no next wipe to predict for US Testing Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 14 days 2 hours is when its current world was made.

Player counts

What position does US Testing Server hold among Rust servers?

Filed under rankings: #15,262 for US Testing Server on seven-day player hours, #1,495 in North America, top 69% overall.

How many players are on US Testing Server at the moment?

As of the latest check, US Testing Server has 0 players. Averaged over the last seven days, the count is 0 players.

Server details

What Rust version is US Testing Server on?

Rust network protocol 2634 and build 167584 on Windows is what you will find on US Testing Server. To join you need the same protocol; Steam handles the update.

How reliable is US Testing Server, and is it online now?

You will find US Testing Server online as of now. The uptime it reports puts the last restart at about 12 hours ago. Uptime for the last 7 full days came to 85%, 143 hours out of 168. It was first recorded by Rust Server Index on 25 September 2026.

What is performance like on US Testing Server?

Server fps held at 20 on average across the last 48 hours, never dropping below 18. The entity count reached 2,909, covering buildings, deployables and all else in the world. Memory use reached as much as 632 MB. What players feel as lag is low fps together with a rising entity count.

What is the location of US Testing Server?

US Testing Server gives North America as its location and the tag NA. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 54.39.102.131:21015.

Joining the server

What is the way onto US Testing Server?

If you would rather use the console, press F1 in Rust and enter client.connect 54.39.102.131:21015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp0
Max players 0 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167584
Build The game build here is 167584.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Region

NA
North America North America is the region shown in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.