Rust Server IndexCard catalogue of Rust servers

Holdings11,618 servers41,424 players89 fresh wipes

Call no.7651 On the shelf · online

4Netplayers Rust Server No Decay, The Goodolddayz

Online 51.89.217.141:22900 checked 11m ago

Subjects
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#7,651
top 34%
Last wipeWiped15 OCT2026 · 12d 20h ago
12d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct16 Oct22 Oct28 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
15 OCT 2026Thu 15 Oct, 11:09 UTC12d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 535 on average
353/ 350
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 320 on average
16/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 319 on average
25/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
173/ 225
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average
93/ 225
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
36/ 100
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On 4Netplayers Rust Server No Decay, The Goodolddayz, which rules and settings apply?

No gather rate appears in the name 4Netplayers Rust Server No Decay, The Goodolddayz. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. It is listed under Community in the server browser and is a community server. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on 4Netplayers Rust Server No Decay, The Goodolddayz?

Generated by the game, the procedural map of 4Netplayers Rust Server No Decay, The Goodolddayz has size 4,000 and seed 1234567890. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry 4Netplayers Rust Server No Decay, The Goodolddayz?

These lists on Rust Server Index take 4Netplayers Rust Server No Decay, The Goodolddayz: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags are attached to 4Netplayers Rust Server No Decay, The Goodolddayz, and what do they stand for?

These are the tags 4Netplayers Rust Server No Decay, The Goodolddayz publishes; the game's server browser reads this list: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Player cap: 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

How does a wipe day run on 4Netplayers Rust Server No Decay, The Goodolddayz?

The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, the crowd reached its peak.

When does 4Netplayers Rust Server No Decay, The Goodolddayz wipe?

The record holds too few of 4Netplayers Rust Server No Decay, The Goodolddayz's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days 20 hours is when its current world was made.

Population

How is 4Netplayers Rust Server No Decay, The Goodolddayz ranked compared with the rest?

On player hours over seven days, 4Netplayers Rust Server No Decay, The Goodolddayz takes #7,651, within the top 34% of ranked servers.

Is 4Netplayers Rust Server No Decay, The Goodolddayz quiet or crowded?

The live count for 4Netplayers Rust Server No Decay, The Goodolddayz stands at 0 players, out of 10 slots. The seven-day average is 0 players; the peak reached 1.

Server details

What version does 4Netplayers Rust Server No Decay, The Goodolddayz use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on 4Netplayers Rust Server No Decay, The Goodolddayz. To join you need the same protocol; Steam handles the update.

Is 4Netplayers Rust Server No Decay, The Goodolddayz reachable, and does it stay up?

You will find 4Netplayers Rust Server No Decay, The Goodolddayz online as of now. About 3 days 23 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 100%, 168 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.

Is the performance on 4Netplayers Rust Server No Decay, The Goodolddayz good?

The last 48 hours give an average of 30 server fps and a floor of 29. Buildings, deployables and everything else in the world came to as many as 90,198 entities. Memory use reached as much as 2,970 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is 4Netplayers Rust Server No Decay, The Goodolddayz hosted?

No region is published by 4Netplayers Rust Server No Decay, The Goodolddayz. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 51.89.217.141:22900.

Connecting

What steps lead onto 4Netplayers Rust Server No Decay, The Goodolddayz?

Enter client.connect 51.89.217.141:22900 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players Player cap: 10.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.