Rust Server IndexCard catalogue of Rust servers

Holdings11,769 servers61,343 players127 fresh wipes

Call no.15339 Off the shelf · offline

4Netplayers.The.special.forces

Offline 51.89.152.8:32600 checked 3d ago

Subjects 1. quad 2. modded3. oxide4. softcore
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipeWiped15 OCT2026 · 13d 11h ago
13d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct15 Oct21 Oct28 Oct

Top 69% of all ranked servers, and #622 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
15 OCT 2026Thu 15 Oct, 11:12 UTC13d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU 4/ 100
EA 0/ 233
[EA] Softcore 1quad · monthly · 67 on average
18/ 350
NA
[US] Facepunch Softcore 2NA · quad · monthly · 60 on average
62/ 300
OC
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 35 on average
12/ 150
NA
Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average
12/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on 4Netplayers.The.special.forces?

No gather rate appears in the name 4Netplayers.The.special.forces. The server sets a group limit of 4 players (quad). Filed under softcore, An easier mode from Facepunch, with part of your loot kept. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on 4Netplayers.The.special.forces?

4Netplayers.The.special.forces runs a procedural map of size 4,500 with seed 1382625960, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags and filters

Where does 4Netplayers.The.special.forces appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is 4Netplayers.The.special.forces: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

How should you read the tags listed for 4Netplayers.The.special.forces?

These are the tags 4Netplayers.The.special.forces publishes; the game's server browser reads this list: gmsoftcore (Game mode): An easier ruleset, softcore; mp10 (Max players): The queue ceiling sits at 10; ts4 (Group limit): Groups are capped at 4; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What should you expect on 4Netplayers.The.special.forces when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. The latest wipe peaked 0 hours in.

When does 4Netplayers.The.special.forces wipe?

Its rhythm is not yet clear, since the record holds too few of 4Netplayers.The.special.forces's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 13 days 11 hours is when its current world was made.

Population

How is 4Netplayers.The.special.forces ranked compared with the rest?

The seven-day player-hours ranking places 4Netplayers.The.special.forces at #15,339, among the top 69% of ranked servers. #622 is where it sits in the quad servers.

Is 4Netplayers.The.special.forces quiet or crowded?

The last check found 4Netplayers.The.special.forces offline, last seen 3 days 9 hours ago. 0 players is the average over the past seven days.

Server facts

What version does 4Netplayers.The.special.forces use?

Rust network protocol 2634 and build 167781, on Linux, is what 4Netplayers.The.special.forces runs. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of 4Netplayers.The.special.forces?

As of now 4Netplayers.The.special.forces is offline, with its last appearance 3 days 9 hours ago. Uptime for the last 7 full days came to 65%, 109 hours out of 168. The earliest sighting at Rust Server Index is 15 September 2026.

What is the location of 4Netplayers.The.special.forces?

There is no region on record for 4Netplayers.The.special.forces; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 51.89.152.8:32600.

Joining the server

How can you connect to 4Netplayers.The.special.forces?

Two ways in. Type client.connect 51.89.152.8:32600 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp10
Max players The queue ceiling sits at 10.
ts4
Group limit Groups are capped at 4.
v2634
Protocol Joining needs you on game protocol 2634.
cs167781
Build The game build here is 167781.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.