4Netplayers Rust Server
Offline 51.83.238.197:28100 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
17 OCT 2026Sat 17 Oct, 19:04 UTC11d ago |
2 | – | running | 0 |
11 OCT 2026Sun 11 Oct, 18:38 UTC17d ago |
1 | held half | 6 days | 0 |
4 OCT 2026Sun 4 Oct, 11:03 UTC25d ago |
1 | halved by day 1 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on 4Netplayers Rust Server?
The name of 4Netplayers Rust Server does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Filed under Community in the server browser, it is a community server. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on 4Netplayers Rust Server?
4Netplayers Rust Server runs a procedural map of size 4,000 with seed 15867623, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.
Lists and filters
Where does 4Netplayers Rust Server appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include 4Netplayers Rust Server are Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags are attached to 4Netplayers Rust Server, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: 4Netplayers Rust Server gives gmvanilla (Game mode): Unmodified survival rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
How does a wipe day run on 4Netplayers Rust Server?
At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 18 hours in. The crowd held above half the peak until the next wipe in 50% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.
Which wipe timetable does 4Netplayers Rust Server follow?
No next wipe can be predicted for 4Netplayers Rust Server: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 11 days 18 hours.
Population
How is 4Netplayers Rust Server ranked compared with the rest?
On player hours over seven days, 4Netplayers Rust Server takes #15,335, within the top 69% of ranked servers.
What does the player count on 4Netplayers Rust Server look like?
Filed under offline: 4Netplayers Rust Server, last seen 3 hours ago. 0 players is the average over the past seven days.
Server facts
What Rust version is 4Netplayers Rust Server on?
Rust network protocol 2635 and build 168909, on Linux, is what 4Netplayers Rust Server runs. To join you need the same protocol; Steam handles the update.
How reliable is 4Netplayers Rust Server, and is it online now?
The server is down at this moment; the last sighting of 4Netplayers Rust Server was 3 hours ago. The uptime it reports puts the last restart at about 3 days 1 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 4 October 2026 it was first seen by Rust Server Index.
Is the performance on 4Netplayers Rust Server good?
Averaged over the last 48 hours, server fps was 30, with a low of 30. The entity count reached 91,494, covering buildings, deployables and all else in the world. Memory use reached as much as 2,827 MB. What players feel as lag is low fps together with a rising entity count.
What is the location of 4Netplayers Rust Server?
There is no region on record for 4Netplayers Rust Server; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 51.83.238.197:28100.
Joining the server
What steps lead onto 4Netplayers Rust Server?
Enter client.connect 51.83.238.197:28100 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.